I think Dave had the Crossbow Expert in melee. They get no penalty for a ranged weapon in melee range.
Barbarian/rogue is an interesting combo... using finesse weapons with strength for reckless sneak attack? Also, who was getting advantage from the Wolf Totem feature? Looks like no one else in the party was melee (maybe the cleric/bard).
I was thinking a little more about sharpshooters with Haste. If you don't already have a source of advantage, a net seems like a good way to get it. Throwing a net consumes your entire attack action even if you have multiple attacks, but Haste gives you an extra attack action that can only use one attack anyway. And with XBE/SS, you can throw a net in melee or up to 15' without disadvantage.
So an attack routine for a level 11 XBE/SS with Haste could be to throw the net and then follow it up with four hand crossbow shots with advantage against the now-restrained target. Plus, of course, the benefits to the whole party of restraining an enemy.
Yet another way the -5 from Sharpshooter can be mitigated.
Yes, and that makes for a fine story for around the campfire. But when you supplied the actual numbers, we discovered that the bard also cast Bless, and the fighter rolled *extraordinarily* well. Even factoring in Precision dice and Bless, he rolled considerably above average. And fighters are *supposed* to do a butt-ton of damage, expecially with Action Surge...its kind of their 'thing'.
And this is why only looking at averages is bad. The average says, ah, it aint that bad, dont worrry about it. But it doesnt take into account minimums and maximums. When someone gets lucky, all sorts of brokenness appears - the +10 makes getting lucky more powerful than usual, much more powerful than the average. The feat gives him the capacity to do crazy damage, the maximum is just as important - in practice - as the average.
On the other hand, if he hadnt had the +10 on top of everything else. there wouldnt be a problem. But I'm just repeating myself now. I'm pretty sure I've had the dpr discussion at least 20 times on Enworld. I dont expect to change anyone's mind on this particular issue.
And this is why only looking at averages is bad. The average says, ah, it aint that bad, dont worrry about it. But it doesnt take into account minimums and maximums. When someone gets lucky, all sorts of brokenness appears - the +10 makes getting lucky more powerful than usual, much more powerful than the average. The feat gives him the capacity to do crazy damage, the maximum is just as important - in practice - as the average.
Aramis, I would like you to do your math taking two additional concerns in mind:
1) The GWM fighter will have at least a +4 buff to attack (whether from a buff spell, class feature or other matters little)
2) The mathematical average disregards the fact you can CHOOSE not to use -5/+10. Please take this into account by assuming the GWM fighter to use +0/+0 above the AC breaking point (say AC 14 theoretical unbuffed, AC 18 practical play).
Thank you.
As for your take on Celtavian, I kind of understand. His frequent posts about dragons got a bit obsessive. But do mind his point: it isn't the whole of 5e that is broken, only the -5/+10 feats...
I look forward to your calculations!
Best regards,
Zapp
AC-THB | d4 | d6 | d8 | d10 | d12 | 2d6 | 1d10+GWFS | 1d12+GWFS | 2d6 + GWFS | |||
20 | 0.5/1.75 Pwr | 0.6/1.85 Pwr | 0.7/1.95 Pwr | 0.8/2.05 Pwr | 0.9/2.15 Pwr | 0.95/2.2 Pwr | 0.8833/2.1333 Pwr | 0.9833/2.2333 Pwr | 1.0833/2.3333 Pwr | |||
19 | 0.875/1.75 Pwr | 1.025/1.85 Pwr | 1.175/1.95 Pwr | 1.325/2.05 Pwr | 1.475/2.15 Pwr | 1.55/2.2 Pwr | 1.44995/2.1333 Pwr | 1.59995/2.2333 Pwr | 1.74995/2.3333 Pwr | |||
18 | 1.25/1.75 Pwr | 1.45/1.85 Pwr | 1.65/1.95 Pwr | 1.85/2.05 Pwr | 2.05/2.15 Pwr | 2.15/2.2 Pwr | 2.0166/2.1333 Pwr | 2.2166/2.2333 Pwr | 2.4166/2.3333 Std | |||
17 | 1.625/1.75 Pwr | 1.875/1.85 Std | 2.125/1.95 Std | 2.375/2.05 Std | 2.625/2.15 Std | 2.75/2.2 Std | 2.58325/2.1333 Std | 2.83325/2.2333 Std | 3.08325/2.3333 Std | |||
16 | 2/1.75 Std | 2.3/1.85 Std | 2.6/1.95 Std | 2.9/2.05 Std | 3.2/2.15 Std | 3.35/2.2 Std | 3.1499/2.1333 Std | 3.4499/2.2333 Std | 3.7499/2.3333 Std | |||
15 | 2.375/1.75 Std | 2.725/1.85 Std | 3.075/1.95 Std | 3.425/2.05 Std | 3.775/2.15 Std | 3.95/2.2 Std | 3.71655/2.1333 Std | 4.06655/2.2333 Std | 4.41655/2.3333 Std | |||
14 | 2.75/2.625 Std | 3.15/2.775 Std | 3.55/2.925 Std | 3.95/3.075 Std | 4.35/3.225 Std | 4.55/3.3 Std | 4.2832/3.19995 Std | 4.6832/3.34995 Std | 5.0832/3.49995 Std | |||
13 | 3.125/3.5 Pwr | 3.575/3.7 Pwr | 4.025/3.9 Std | 4.475/4.1 Std | 4.925/4.3 Std | 5.15/4.4 Std | 4.84985/4.2666 Std | 5.29985/4.4666 Std | 5.74985/4.6666 Std | |||
12 | 3.5/4.375 Pwr | 4/4.625 Pwr | 4.5/4.875 Pwr | 5/5.125 Pwr | 5.5/5.375 Std | 5.75/5.5 Std | 5.4165/5.33325 Std | 5.9165/5.58325 Std | 6.4165/5.83325 Std | |||
11 | 3.875/5.25 Pwr | 4.425/5.55 Pwr | 4.975/5.85 Pwr | 5.525/6.15 Pwr | 6.075/6.45 Pwr | 6.35/6.6 Pwr | 5.98315/6.3999 Pwr | 6.53315/6.6999 Pwr | 7.08315/6.9999 Std | |||
10 | 4.25/6.125 Pwr | 4.85/6.475 Pwr | 5.45/6.825 Pwr | 6.05/7.175 Pwr | 6.65/7.525 Pwr | 6.95/7.7 Pwr | 6.5498/7.46655 Pwr | 7.1498/7.81655 Pwr | 7.7498/8.16655 Pwr | |||
9 | 4.625/7 Pwr | 5.275/7.4 Pwr | 5.925/7.8 Pwr | 6.575/8.2 Pwr | 7.225/8.6 Pwr | 7.55/8.8 Pwr | 7.11645/8.5332 Pwr | 7.76645/8.9332 Pwr | 8.41645/9.3332 Pwr | |||
8 | 5/7.875 Pwr | 5.7/8.325 Pwr | 6.4/8.775 Pwr | 7.1/9.225 Pwr | 7.8/9.675 Pwr | 8.15/9.9 Pwr | 7.6831/9.59985 Pwr | 8.3831/10.04985 Pwr | 9.0831/10.49985 Pwr | |||
7 | 5.375/8.75 Pwr | 6.125/9.25 Pwr | 6.875/9.75 Pwr | 7.625/10.25 Pwr | 8.375/10.75 Pwr | 8.75/11 Pwr | 8.24975/10.6665 Pwr | 8.99975/11.1665 Pwr | 9.74975/11.6665 Pwr | |||
6 | 5.75/9.625 Pwr | 6.55/10.175 Pwr | 7.35/10.725 Pwr | 8.15/11.275 Pwr | 8.95/11.825 Pwr | 9.35/12.1 Pwr | 8.8164/11.73315 Pwr | 9.6164/12.28315 Pwr | 10.4164/12.83315 Pwr | |||
5 | 6.125/10.5 Pwr | 6.975/11.1 Pwr | 7.825/11.7 Pwr | 8.675/12.3 Pwr | 9.525/12.9 Pwr | 9.95/13.2 Pwr | 9.38305/12.7998 Pwr | 10.23305/13.3998 Pwr | 11.08305/13.9998 Pwr | |||
4 | 6.5/11.375 Pwr | 7.4/12.025 Pwr | 8.3/12.675 Pwr | 9.2/13.325 Pwr | 10.1/13.975 Pwr | 10.55/14.3 Pwr | 9.9497/13.86645 Pwr | 10.8497/14.51645 Pwr | 11.7497/15.16645 Pwr | |||
3 | 6.875/12.25 Pwr | 7.825/12.95 Pwr | 8.775/13.65 Pwr | 9.725/14.35 Pwr | 10.675/15.05 Pwr | 11.15/15.4 Pwr | 10.51635/14.9331 Pwr | 11.46635/15.6331 Pwr | 12.41635/16.3331 Pwr | |||
2 | 7.25/13.125 Pwr | 8.25/13.875 Pwr | 9.25/14.625 Pwr | 10.25/15.375 Pwr | 11.25/16.125 Pwr | 11.75/16.5 Pwr | 11.083/15.99975 Pwr | 12.083/16.74975 Pwr | 13.083/17.49975 Pwr |
My experience is that the GWM fighter of level ≤8 never has a buff bigger than +1 - because no cleric is giving them to GWM fighters. I've seen bless cast exactly twice in the entirety of my gaming 5E - And in both cases, the Rogues (plural) got the bless, not the GWM. Why? Because the Rogues do more damage by going front line. Have the fighter pick the target, bless the rogues, and the sneak attacks make shorter work.
Likewise, for Bardic Inspiration. The Rogues and spellcasters are getting that, so that they hit from range.
And, in general, +1 from weapon.
Hell, it's only been the last 6 weeks anyone's even played a CLERIC at all at a table I've run. Of the 30+ people weekly at my FLGS, 3 play clerics. There's a stack of printed out unplayed pregen clerics. Meanwhile, there's not for other classes.
It's just not a given.
Even with a +4 buff (which is purely to-hit - so just subtract 4 from the AC's), it changes the average damage only slightly. Especially in season 2 adventures. Half the fighters with GWM & GWFS have gotten rid of GWM as not worthwhile, when the bonus to strength has served them better. (Gotta love those rebuilds in tier 1.)
I've not been saying they're worthless - but at low levels (≤8) they are not as good as raising the attribute. At 12th level, they're worth considering, because you've already maxed the attribute. If you can, with a +4 or +5 strength mod, get the to hit down to where a natural 10 is needed to hit, then GWM increases your damage output.... by a few points of average per attack. It's still not significant long run. The -5 is really balanced against the +10.
The interaction of SS & XBM is a bit more potent - but two feats is a HUGE cost, and should be a significant bonus. 2 extra 1sts and 4 extra cantrips, or +4 to an attribute (+2 att bonus).
And the table...
This compares the average damage per attack (not action) based upon a +5 att bonus. The left hand index is the natural roll needed to hit after all mods; the table entry shows unmodified/power attack and which is better.
AC-THB d4 d6 d8 d10 d12 2d6 1d10+GWFS 1d12+GWFS 2d6 + GWFS 20 0.5/1.75 Pwr 0.6/1.85 Pwr 0.7/1.95 Pwr 0.8/2.05 Pwr 0.9/2.15 Pwr 0.95/2.2 Pwr 0.8833/2.1333 Pwr 0.9833/2.2333 Pwr 1.0833/2.3333 Pwr 19 0.875/1.75 Pwr 1.025/1.85 Pwr 1.175/1.95 Pwr 1.325/2.05 Pwr 1.475/2.15 Pwr 1.55/2.2 Pwr 1.44995/2.1333 Pwr 1.59995/2.2333 Pwr 1.74995/2.3333 Pwr 18 1.25/1.75 Pwr 1.45/1.85 Pwr 1.65/1.95 Pwr 1.85/2.05 Pwr 2.05/2.15 Pwr 2.15/2.2 Pwr 2.0166/2.1333 Pwr 2.2166/2.2333 Pwr 2.4166/2.3333 Std 17 1.625/1.75 Pwr 1.875/1.85 Std 2.125/1.95 Std 2.375/2.05 Std 2.625/2.15 Std 2.75/2.2 Std 2.58325/2.1333 Std 2.83325/2.2333 Std 3.08325/2.3333 Std 16 2/1.75 Std 2.3/1.85 Std 2.6/1.95 Std 2.9/2.05 Std 3.2/2.15 Std 3.35/2.2 Std 3.1499/2.1333 Std 3.4499/2.2333 Std 3.7499/2.3333 Std 15 2.375/1.75 Std 2.725/1.85 Std 3.075/1.95 Std 3.425/2.05 Std 3.775/2.15 Std 3.95/2.2 Std 3.71655/2.1333 Std 4.06655/2.2333 Std 4.41655/2.3333 Std 14 2.75/2.625 Std 3.15/2.775 Std 3.55/2.925 Std 3.95/3.075 Std 4.35/3.225 Std 4.55/3.3 Std 4.2832/3.19995 Std 4.6832/3.34995 Std 5.0832/3.49995 Std 13 3.125/3.5 Pwr 3.575/3.7 Pwr 4.025/3.9 Std 4.475/4.1 Std 4.925/4.3 Std 5.15/4.4 Std 4.84985/4.2666 Std 5.29985/4.4666 Std 5.74985/4.6666 Std 12 3.5/4.375 Pwr 4/4.625 Pwr 4.5/4.875 Pwr 5/5.125 Pwr 5.5/5.375 Std 5.75/5.5 Std 5.4165/5.33325 Std 5.9165/5.58325 Std 6.4165/5.83325 Std 11 3.875/5.25 Pwr 4.425/5.55 Pwr 4.975/5.85 Pwr 5.525/6.15 Pwr 6.075/6.45 Pwr 6.35/6.6 Pwr 5.98315/6.3999 Pwr 6.53315/6.6999 Pwr 7.08315/6.9999 Std 10 4.25/6.125 Pwr 4.85/6.475 Pwr 5.45/6.825 Pwr 6.05/7.175 Pwr 6.65/7.525 Pwr 6.95/7.7 Pwr 6.5498/7.46655 Pwr 7.1498/7.81655 Pwr 7.7498/8.16655 Pwr 9 4.625/7 Pwr 5.275/7.4 Pwr 5.925/7.8 Pwr 6.575/8.2 Pwr 7.225/8.6 Pwr 7.55/8.8 Pwr 7.11645/8.5332 Pwr 7.76645/8.9332 Pwr 8.41645/9.3332 Pwr 8 5/7.875 Pwr 5.7/8.325 Pwr 6.4/8.775 Pwr 7.1/9.225 Pwr 7.8/9.675 Pwr 8.15/9.9 Pwr 7.6831/9.59985 Pwr 8.3831/10.04985 Pwr 9.0831/10.49985 Pwr 7 5.375/8.75 Pwr 6.125/9.25 Pwr 6.875/9.75 Pwr 7.625/10.25 Pwr 8.375/10.75 Pwr 8.75/11 Pwr 8.24975/10.6665 Pwr 8.99975/11.1665 Pwr 9.74975/11.6665 Pwr 6 5.75/9.625 Pwr 6.55/10.175 Pwr 7.35/10.725 Pwr 8.15/11.275 Pwr 8.95/11.825 Pwr 9.35/12.1 Pwr 8.8164/11.73315 Pwr 9.6164/12.28315 Pwr 10.4164/12.83315 Pwr 5 6.125/10.5 Pwr 6.975/11.1 Pwr 7.825/11.7 Pwr 8.675/12.3 Pwr 9.525/12.9 Pwr 9.95/13.2 Pwr 9.38305/12.7998 Pwr 10.23305/13.3998 Pwr 11.08305/13.9998 Pwr 4 6.5/11.375 Pwr 7.4/12.025 Pwr 8.3/12.675 Pwr 9.2/13.325 Pwr 10.1/13.975 Pwr 10.55/14.3 Pwr 9.9497/13.86645 Pwr 10.8497/14.51645 Pwr 11.7497/15.16645 Pwr 3 6.875/12.25 Pwr 7.825/12.95 Pwr 8.775/13.65 Pwr 9.725/14.35 Pwr 10.675/15.05 Pwr 11.15/15.4 Pwr 10.51635/14.9331 Pwr 11.46635/15.6331 Pwr 12.41635/16.3331 Pwr 2 7.25/13.125 Pwr 8.25/13.875 Pwr 9.25/14.625 Pwr 10.25/15.375 Pwr 11.25/16.125 Pwr 11.75/16.5 Pwr 11.083/15.99975 Pwr 12.083/16.74975 Pwr 13.083/17.49975 Pwr
My conclusions remain unchanged. It's not worth taking the power attack feats when you can instead raise the attribute.