overgeeked
Open-World Sandbox
Yep. That's generally my experience with 5E. Anything that even remotely challenges a group, they run the other way and keep on running. The game isn't designed to do that. It's designed to provide and endless series of incredibly easy encounters that make the PCs look awesome. Basically the polar opposite of anything remotely recognizable as a horror story.This is my second time running Curse of Strahd. With this group, I tried to emphasize that Barovia was a scary place in an attempt to get the most out of the theme.
It's backfired.
The group is running away from every challenge, accomplishing no story progress, defeating no threats, etc. I was going to keep up with XP behind the screen to have an idea of when to advance their levels (along with milestone). In three sessions, they've earned 80 XP.
Wow. That's...damn. LOL. Good job.They ran away from the kids from the Death House without going in.
Talk to your players. That usually solved 99% of issues at the table. Chances are there's a mismatch of expectations. You want to challenge the PCs and reinforce the horror vibe of Strahd; the players want a typical easy-mode 5E experience with a Disney-land coat of "horror" paint.It's like they're going to be perpetually stuck at 1st level. As they've fled deeper into Barovia, they are creating a self-fulfilling prophecy: every encounter around them is too strong.
What's a DM to do?