Saracenus
Always In School Gamer
From the August and Beyond Column:
Dungeons & Dragons Roleplaying Game Official Home Page - Article (August and Beyond)
Dungeons & Dragons Roleplaying Game Official Home Page - Article (August and Beyond)
August and Beyond said:Item Curses in the Game
Each item curse described here is a quality that makes a cursed item of that kind seem as though it's another magic item of the same general sort. For example, a character might don a ring of the ram that turns out to be a ring of weakness, or purchase hero's gauntlets that are actually gauntlets of fumbling.
A cursed item functions normally until its curse is triggered, and it becomes a fully functioning beneficial magic item after its curse is lifted. When its curse is triggered, a cursed item imposes penalties or effects upon its wielder that run the gamut from irritating to deadly.
A cursed item looks and functions like a normal magic item, and it is the same level as the item on which the curse has been placed. Cursed items cannot be detected by any means; a character can use a cursed item normally -- sometimes for weeks -- until its curse is triggered.
Once the curse on a cursed item has been triggered and identified, the curse can be removed. Most curses can be lifted with a successful Arcana check (see below). You might also assign alternative methods of lifting the curse (which become known to an item's wielder when the curse is studied). They could range from bathing the item in the breath of a red dragon, to completing a skill challenge in the arcane foundry where the item was crafted, to taking the item to a powerful magical nexus where its curse will be cleansed. When a party undertakes a specific activity to lift a curse from an item, you should make lifting the curse a minor or a major quest...