Custom divine abilities, portfolios, etc.

Obly99

Hero
Here's one I was talking to Beefermatic about. He thougut it was cosmic and I thought it was divine. I'm gonna just make it cosmic, but you can change it if you want

Transposition (Cosmic, Su)
Prerequisites: Distant Gaze, 70 cha
Benefit: You can summon a creature anywhere in the same universe to your location. The creature appears anywhere within 100 feet of you, including right next to you. An unwilling target can make a will save (DC 10+ half your HD+ your divine rank + Your charisma modifier,) to negate the effect. Effects that block teleportation (such a Dimensional Anchor and Dimensional Lock) prevent this ability from working.
You must know the creature for use this ability? If yes, do you need familiarity to use this ability like (Scrying – d20PFSRD) ?
 

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Obly99

Hero
Today i post a revision of the Darkness Portfolio without the Undead tematic
Darkness Archetype

Prerequisites: -

DARKNESS DOMAIN​
4 Shadow Step: Teleport from one shadow to another.

7 Shadow Body: Turn your body into a living shadow.

8 Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.

9 Shades: As shadow conjuration, but up to 8th level and 80% real.

Single Portfolio

Disciple
Light Vulnerability (Ex): Suffer 50% extra damage from light attacks and spells (this replace Positive Energy Vulnerability)

Prophet
• Shadow Immunity (Su): You are immune to shadow attacks and spells

Double Portfolio

Disciple
Light Vulnerability (Ex): Suffer 100% extra damage from light attacks and spells (this replace Positive Energy Vulnerability)

Prophet
• Shadow Control (Su): Reflect any shadow based attack within your divine aura/realm

First One
• Interdimensional (Su): You have a 75% chance of avoiding any attack or spell
 
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Obly99

Hero
Hero Portfolio

Aspects: Courage, Determination, Force of Will

Opposed Portfolio: Monster

Examples: Beowulf, Gilgamesh, King Arthur

Favored Animal: Horse and Lion

Favored Class: Bard and Fighter

Favored Place: Wherever one has made history

Favored Sacrifice: Its favored weapon

Favored Time: Dawn

Favored Weapon: Any

Portfolio Trial: Changing the destiny of a nation (sub-epic), changing the destiny of a world (epic)

Prerequisites:

Symbol: Rising sun behind its favored weapon

Typical Quote: "The night is long and dark but the dawn always comes to disperse the darkness."

HERO DOMAIN​

Granted Power: You gain a number of Hero Points (Hero Points – d20PFSRD) every day equal to your DR that refresh their use at dawn. Every previous Hero Point unused from the past day is lost. This Hero Points ignore the maximum number of 3 (or 5 if you have Hero’s Fortune) and stack with any other Hero Points you have.

1 Shield of Faith: Aura grants +2 or higher deflection bonus.

2 Heroism: Gives +2 bonus on attack rolls, saves, skill checks.

3 Contagious Zeal: Grant bonuses and temporary hit points that spread from creature to creature

4 Righteous Vigor: Boosts attack bonus with each hit.

5 Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

6 Righteous Might: Your size increases, and you gain bonuses in combat.

7 Unshakable Zeal: Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.

8 Nine lives: Gives target the ability to get out of trouble and relieves harmful effects and conditions.

9 Overwhelming Presence: Creatures bow before you as if you were divine.

REALM​

You create a realm where everything is massive and celebrates your achievements.

Hazards: There are no intrinsic hazards in such realms, however, there is a risk of being trapped in the internal mechanisms of the plan and never being able to leave it again.

Inhabitants: Creatures of legends are draw to your kingdom.

Hero Template (Single Portfolio)​

Appearance: The immortal’s manifestation looks like the quintessential ideal of his race.

NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.

Behavior: The immortal is very proud.

Hero Template (Double Portfolio)​

Appearance: These immortal’s look like some sort of ideal. The men looking like ideal specimens of masculine ideals, and the women looking like fitness models

Behavior: The immortal is so proud that he ends up in arrogance.

(Single) Hero Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Leader of the people (Weakness)
Monster Vulnerability (Ex)
Use any hero domain spell as spell-like ability
Competence penalty to on all rolls equal to your divine rank for one week if you ever retreat the battlefield so long as a single ally remains alive within your Divine Aura

You take 50% extra damage from natural weapons
Standard


Always Active
Prophet​
Courage (Su)​
You gains immunity to fear effects​
Always Active​
Hero-deity​
Heroic Action (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to your divine rank for a number of rounds equal to your DR after using a Hero Point​
Always Active​
Quasi-deity​
Summon Heros (Ex)​
Creatures you summon gains 1 Hero Points​
Free​
Demi-deity​
Protector (Su)​
Chose one saving throw: allies within your aura can use your value in that saving throw instead of their own​
Always Active​
Lesser Deity​
Superior Divine [Effect] (Su)​
Assault your enemies with divine based attacks​
Variable​
Intermediate Deity​
Uncanny Divine Mastery (Su)​
Assault your enemies with divine based attacks​
Variable​
Greater Deity​
Hope (Ex)​
You gain regeneration equal to ½ your HD for a number of minutes equal to your divine rank after using a Hero Point​
Always Active​
Elder One​
Lord of Perfection (Ex)
Cosmic Imperfection (Monster)
You gain the Paragon template
One artifact in the universe can defeat your cosmic string ability
n/a









Always Active
Old One​
Divine Presence (Su)​
Allies within your aura gain a divine ability​
Free​

(Double) Hero Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Leader of the people (Weakness)
Monster Vulnerability (Ex)
Use two hero domain spell as spell-like ability
Competence penalty to on all rolls equal to double your divine rank for one month if you ever retreat the battlefield so long as a single ally remains alive within your Divine Aura

You take 100% extra damage from natural weapons
Standard+Swift


Always Active
Prophet​
Leader of the People (Su)​
Allies in your aura gains immunity to fear effects​
Always Active​
Hero-deity​
Heroic Act (Ex)​
Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank for a number of rounds equal to your DR after using a Hero Point​
Always Active​
Quasi-deity​
Summon Legends (Su)​
Creatures you summon gains a number of Hero Points equal to your DR​
Free​
Demi-deity​
Vanguard (Su)​
Allies within your aura can use your saving throws instead of their own​
Always Active​
Lesser Deity​
Superior Divine [Effect] (Su) (x2 HD)​
Assault your enemies with divine based attacks​
Variable​
Intermediate Deity​
Uncanny Divine Mastery (Su) (x2 HD)​
Assault your enemies with divine based attacks​
Variable​
Greater Deity​
Eternal Hope (Ex)​
You gain regeneration equal to your HD for a number of minutes equal to your divine rank after using a Hero Point​
Always Active​
Elder One​
Dominance (Su)
Cosmic Imperfection (Monster)
Foes with less than 1/3 your hit die automatically fail their saves
Two artifacts in the universe can defeat your cosmic string ability
Always Active









Always Active
Old One​
Exclusivity (Su)​
You can only be affected by one opponent each round​
Always Active​
First One​
Lord of Individuality (Ex)​
You gain the Amidah Template​
n/a​
 

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Obly99

Hero
Revolution Portfolio

Aspects: Freedom, Liberation, Riot

Opposed Portfolio: Tyranny

Examples: Milani (PF)

Favored Animal: Nightingale

Favored Class: Bard

Favored Place: Places where everyone can express their opinion

Favored Sacrifice: Symbols of oppression (chains, edicts of oppressive laws, etc.)

Favored Time: Anniversaries of liberations or revolutions

Favored Weapon: Improvised weapons

Portfolio Trial: Free a city (not epic) or a nation (epic) from an oppressive regime

Prerequisites: Any non-lawful alignment

Symbol: A bird that spreads its wings to take flight

Typical Quote: "Do you hear the people sing? Singing the song of angry men? It is the music of the people who will not be slaves again!"

REVOLUTION DOMAIN​

Granted Power: You gain the Declaration ability.

Declarations (Ex): You have the ability to pen words with the power to galvanize the public and fill them with power. You can create a single declaration which, when read, inspires those reading it. When created, you must choose what kind of message the declaration will carry. The declaration can either be inspiring, granting those who read it a morale bonus on attack rolls and weapon damage for 24 hours, or be cautionary, granting a morale bonus on AC and saving throws for 24 hours. The bonus is equal to your divine rank. A creature can only be affected by a single declaration at any given time, and declarations lose their magic after a number of months equal to your divine rank after being written by you. Using this ability requires at least 1 hour of uninterrupted concentration.

1 Clarion Call: Your voice can be heard across great distances.

2 Nondetection: Hides subject from divination, scrying.

3 Remove Curse: Frees object or person from curse.

4 Freedom of Movement: Subject moves normally despite impediments to movement.

5 Break Enchantment: Frees subjects from enchantments, transmutations, and curses.

6 Greater Insect Spies: Use magic beetles as spies and also share their senses.

7 Dream Council: Communicate with multiple sleeping creatures.

8 Mind Blank: Subject is protected from mental/emotional magic and scrying.

9 Freedom: Releases creature from imprisonment.

REALM​

You create a realm in constant change in which the order is continually subverted. If the divinity is evil, even in a bloodthirsty way.

Hazards: Those mortals visiting your realm risk getting caught up in the endless turmoils that engulfs your kingdom. Depending on your alignment, they could even risk their lives.

Inhabitants: Creatures related to revolution and changing, such as Azatas and Protean, will be attracted to these realms.

Revolution Template (Single Portfolio)​

Appearance: Part of the immortal constantly changes shape. This may simply be the immortal’s eyes. Usually however, it is dependant on the second portfolio.

e.g. An immortal with the Revolution and Sword portfolios may only manifest an arm that change between multiple slashing weapons.

NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.

Demeanor: The immortal’s a solidly supporter of the concept of changing the status quo and freedom.

Revolution Template (Double Portfolio)​

Appearance: Same as the single portfolio except the immortal’s whole body constantly changes between multiple forms and often simultaneously, creating chimerical forms.

Demeanor: The immortal is obsessed with the concept of freedom and overthrowing the established order, to the point of making it a threat to anyone who does not want to constantly change like it.

(Single) Revolution Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Fly’s Endurance (Ex)
Revolutionary Voice (Ex)
Use any revolution domain spell as spell-like ability
Competence penalty to constitution equal to your divine rank

Competence penalty (equal to your divine rank) on Charisma-based checks on interactions with lawful creatures
Standard


Always Active
Prophet​
Eternal Freedom (Ex)​
You are immune to spells and effects which impede movement​
Always Active​
Hero-deity​
Scion of Revolution (Ex)​
You increase all morale bonuses by your divine rank​
Always Active​
Quasi-deity​
Children of Revolution (Ex)​
Summoned creatures gains morale bonus equal to your divine rank​
Always Active​
Demi-deity​
Instrument of Revolution (Su)​
Immunities against your enchantment effects are only 50% effective​
Always Active​
Lesser Deity​
Superior Freedom [Effect] (Su)​
Help your allies with effects that free them​
Variable​
Intermediate Deity​
Uncanny Freedom Mastery (Su)​
Help your allies with effects that free them​
Variable​
Greater Deity​
Heart of the Revolution (Ex)​
You gain regeneration equal to half your HD during an active attempt of destroy an oppressive regime​
Always Active​
Elder One​
Messiah of Revolution (Su)
Cosmic Imperfection (Tyranny)
You cannot be harmed, either willingly or unwillingly, by creatures of a lower divine status who are actively fighting for freedom
One artifact in the universe can defeat your cosmic string ability
Always Active









Always Active
Old One​
Counter Strike (Ex)​
Gain an extra retaliatory attack for every time you are injured​
Always Active​

(Double) Revolution Portfolio
Divine Status
Ability/Weakness Gained
Benefit/Penalty
Action
Disciple​
Spell-like Abilities
Fly’s Endurance (Ex)
Revolutionary Voice (Ex)
Use two revoultion domain spell as spell-like ability
Competence penalty to constitution equal to double your divine rank

Competence penalty (equal to double your divine rank) on Charisma-based checks on interactions with lawful creatures
Standard+Swift


Always Active
Prophet​
Ward of Freedom (Su)​
Allies in your aura gains the benefic of Eternal Freedom​
Always Active​
Hero-deity​
Greater Scion of Revolution (Ex)​
You increase all morale bonuses by double your divine rank​
Always Active​
Quasi-deity​
Lord of Revolution (Ex)​
Summoned creatures gains morale bonus equal to double your divine rank​
Always Active​
Demi-deity​
Embodiment of Revolution (Su)​
Immunities against your enchantment effects ineffective​
Always Active​
Lesser Deity​
Superior Freedom [Effect] (Su) (x2 HD)​
Help your allies with effects that free them​
Variable​
Intermediate Deity​
Uncanny Freedom Mastery (Su) (x2 HD)​
Help your allies with effects that free them​
Variable​
Greater Deity​
Revolutionary Soul (Ex)​
You gain regeneration equal to your HD during an active attempt of destroy an oppressive regime​
Always Active​
Elder One​
Divine Presence (Ex)
Cosmic Imperfection (Tyranny)
Allies within your aura gain a divine ability
Two artifacts in the universe can defeat your cosmic string ability
Free







Always Active
Old One​
Legendary Charisma (Ex)​
Your charisma score is tripled​
Always Active​
First One​
Cosmic Presence (Su)​
Allies within your aura gain a cosmic ability​
Free​

FREEDOM [EFFECT] (SU) (Divine Ability)

Help your allies with effects that free them.

Prerequisites: Any-non Lawful.

Benefit: The effect affect all creatures in the area with a combined of ability:

  • a replicate of the break enchantment spell but without the maximum of +15 at the caster level. If the spell is one that cannot be dispelled by dispel magic, this break enchantment works only if that spell is a level equal or inferior than your divine rank +5.​
  • all creatures gains the benefit of a freedom of movement, greater heroism and haste spell for a number of rounds equal to the HD of the immortal​
  • all creatures gains a bonus equal to your DR against all charm, compulsion, mind-affecting and possession effects for a number of rounds equal to the HD of the immortal​
Special: This effect can be taken multiple times and its effects stack.

Each time it is taken it either applies to a different effect (see pages 116- 117), or it applies to the same effect as follows:

Taken twice = Greater [Freedom] [Effect], original effect doubled.

Taken three times = Superior [Freedom] [Effect], original effect tripled.

Taken four times = Perfect [Freedom] [Effect], original effect quadrupled.

Taken five times = [Freedom] Mastery, use any type of [Freedom] effect.

Taken six times = Uncanny [Freedom] Mastery, shape area effects to only target allies. Now you don’t have a maximum level of the spell if it cannot be dispelled by dispel magic.
 


Obly99

Hero
Some of this abilities are revisited of mythic feats found in Wayfinder #17 (paizo.com - Wayfinder #17 (PFRPG) PDF)
Angelic Companion [Epic]
Your companion creature is one of the heavenly hosts.
Prerequisites: A familiar, animal companion, or bonded mount with the celestial template.
Benefits: Your companion drops its celestial template and acquires the half-celestial template.

Familiar Masque [Epic, Familiar]
You can take the form of another, similar creature.
Prerequisites: Shapechange monster ability, familiar.
Benefit: You replace one of your alternate forms with the form of any one creature of your same type and size, although different subtypes are possible. Detect chaos/evil/good/law will detect the disguised form’s alignment, but more powerful divinations reveal your true alignment. You don’t receive
any of the disguised form’s abilities. You appear as the same individual each time you take this form.
Special: Feats meant for familiars can be switched out for a familiar’s default feats (as listed in the familiar’s statistics) if the familiar meets the prerequisites. Such feat replacements must be made when the PC first acquires a new familiar, and — like all new feats from supplemental sources — the new feats
should be approved by the GM before being integrated into play.

Fiendish Companion [Epic]
Your companion creature is one of the Pit.
Prerequisites: A familiar, animal companion, or bonded mount with the fiendish template.
Benefits: Your companion drops its fiendish template and acquires the half-fiend template.

Greater Familiar [Divine]
You can choose a more powerful creature as your familiar.
Prerequisites: Ability to acquire a new familiar, Improved Familiar feat, caster level 12th.
Benefit: Any willing creature with a CR equal to 1/3 your spellcaster level or less and without class levels can become your familiar. All the rules for normal and improved familiars apply to greater familiars. Because of the powerful nature of this ability, for the racial ability DC and all they variables (including integrated class features or abilities from template, like the Hyperborean), they are only calculated using the base creature HD, not the master character level or gained with Legendary Companion Divine Ability.
Special: The creature must be suited for your portfolios and concept as a deity (a Phistophilus devil is well suited for a Deity with Evil and Law portfolios but for a Deity with the Destruction and Fire portfolio a Red Dragon is more suited). For gaining a non-suited creature you must make an appropriate quest.

Divine Familiar [Divine]
You share a tiny bit of your divine nature with your familiar.
Prerequisites: Must have a familiar or spirit animal.
Benefit: Your familiar gains 1 DR and 1 Divine Ability slot. The familiar must respect any prerequisites for this ability. Unlike normal, it cannot give up 6 feats for 1 Divine Ability slot. Instead of a Divine Ability (at the GM’s discretion), it can gain one monster mythic abilities suitable for a creature of its type, or one ability from its master’s mythic path (if any). You can take this ability more than once; each time you select it, your familiar gains an additional Divine Rank and Divine Ability, up to a maximum of 1/2 of your own current DR.

Familiar Cohort [Divine]
Your familiar is more than a simple pet, they are your most precious ally.
Prerequisite: Familiar with Int 3+, Improved Familiar, Epic Leadership.
Benefit: Your familiar becomes your cohort. Choose one class. The creature’s Hit Dice, hit points, BAB, saving throws, feats and skill ranks are still calculated as normal for a familiar, but it gains class abilities from the chosen class, treating its effective Hit Dice as class levels (up to the maximum cohort level allowed by your leadership score or your level –1, whichever is lower). The familiar cannot multiclass or take prestige class. This includes any relevant ability score modifiers, ability score advancements, and favored class bonuses. If you have, or later take, the Boon Companion feat or the Legendary Familiar Divine Ability, this affects only the creature’s familiar abilities, and not its class abilities.
Special: If your familiar have integrated class feature, when you take this ability they are removed. It still count as having integrated class features for meet prerequisites.

Cosmic Familiar [Cosmic]
You share a tiny bit of your cosmic nature with your familiar.
Prerequisites: Divine Familiar, must have access normally as Cosmic Abilities (not as Esoteric).
Benefit: Your familiar gains 1 Cosmic Ability. The familiar must respect any prerequisites for this ability. You can take this ability more than once; each time you select it, your familiar gains an additional Cosmic Ability.

Familiar Versatily [Cosmic]
Your familiar is the ultimate versatily.
Prerequisite: Familiar Cohort.
Benefit: Your familiar, with the class granted with Familiar Cohort, can freely multiclass and take prestige class.

Lord of Familiar [Cosmic]
Your familiar can contend with the gods.
Prerequisite: Familiar Cohort.
Benefit: Your familiar gains the Paragon template.

Transcendental Familiar [Transcendental]
You share a tiny bit of your transcendental nature with your familiar.
Prerequisites: Cosmic Familiar, must have access normally as Transcendental Abilities (not as Esoteric).
Benefit: Your familiar gains 1 Transcendental Ability. The familiar must respect any prerequisites for this ability. You can take this ability more than once; each time you select it, your familiar gains an additional Transcendental Ability.
 
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Bootlebat

Explorer
So, Ive been thinking about a photographic memory epic feat, but I'm not sure what it would do. I was thinking maybe you get a+5 to all knowledge skills, and, if you are a wizard or other "preparation" character, you can prepare spells without a spellbook, as you can just memorize the all the spells. Does this sound reasonable?
 

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