Revolution Portfolio
Aspects: Freedom, Liberation, Riot
Opposed Portfolio: Tyranny
Examples: Milani (PF)
Favored Animal: Nightingale
Favored Class: Bard
Favored Place: Places where everyone can express their opinion
Favored Sacrifice: Symbols of oppression (chains, edicts of oppressive laws, etc.)
Favored Time: Anniversaries of liberations or revolutions
Favored Weapon: Improvised weapons
Portfolio Trial: Free a city (not epic) or a nation (epic) from an oppressive regime
Prerequisites: Any non-lawful alignment
Symbol: A bird that spreads its wings to take flight
Typical Quote: "Do you hear the people sing? Singing the song of angry men? It is the music of the people who will not be slaves again!"
REVOLUTION DOMAIN
Granted Power: You gain the Declaration ability.
Declarations (Ex): You have the ability to pen words with the power to galvanize the public and fill them with power. You can create a single declaration which, when read, inspires those reading it. When created, you must choose what kind of message the declaration will carry. The declaration can either be inspiring, granting those who read it a morale bonus on attack rolls and weapon damage for 24 hours, or be cautionary, granting a morale bonus on AC and saving throws for 24 hours. The bonus is equal to your divine rank. A creature can only be affected by a single declaration at any given time, and declarations lose their magic after a number of months equal to your divine rank after being written by you. Using this ability requires at least 1 hour of uninterrupted concentration.
1 Clarion Call: Your voice can be heard across great distances.
2 Nondetection: Hides subject from divination, scrying.
3 Remove Curse: Frees object or person from curse.
4 Freedom of Movement: Subject moves normally despite impediments to movement.
5 Break Enchantment: Frees subjects from enchantments, transmutations, and curses.
6 Greater Insect Spies: Use magic beetles as spies and also share their senses.
7 Dream Council: Communicate with multiple sleeping creatures.
8 Mind Blank: Subject is protected from mental/emotional magic and scrying.
9 Freedom: Releases creature from imprisonment.
REALM
You create a realm in constant change in which the order is continually subverted. If the divinity is evil, even in a bloodthirsty way.
Hazards: Those mortals visiting your realm risk getting caught up in the endless turmoils that engulfs your kingdom. Depending on your alignment, they could even risk their lives.
Inhabitants: Creatures related to revolution and changing, such as Azatas and Protean, will be attracted to these realms.
Revolution Template (Single Portfolio)
Appearance: Part of the immortal constantly changes shape. This may simply be the immortal’s eyes. Usually however, it is dependant on the second portfolio.
e.g. An immortal with the Revolution and Sword portfolios may only manifest an arm that change between multiple slashing weapons.
NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.
Demeanor: The immortal’s a solidly supporter of the concept of changing the status quo and freedom.
Revolution Template (Double Portfolio)
Appearance: Same as the single portfolio except the immortal’s whole body constantly changes between multiple forms and often simultaneously, creating chimerical forms.
Demeanor: The immortal is obsessed with the concept of freedom and overthrowing the established order, to the point of making it a threat to anyone who does not want to constantly change like it.
(Single) Revolution Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Fly’s Endurance (Ex)
Revolutionary Voice (Ex) | Use any revolution domain spell as spell-like ability
Competence penalty to constitution equal to your divine rank
Competence penalty (equal to your divine rank) on Charisma-based checks on interactions with lawful creatures | Standard
Always Active |
Prophet | Eternal Freedom (Ex) | You are immune to spells and effects which impede movement | Always Active |
Hero-deity | Scion of Revolution (Ex) | You increase all morale bonuses by your divine rank | Always Active |
Quasi-deity | Children of Revolution (Ex) | Summoned creatures gains morale bonus equal to your divine rank | Always Active |
Demi-deity | Instrument of Revolution (Su) | Immunities against your enchantment effects are only 50% effective | Always Active |
Lesser Deity | Superior Freedom [Effect] (Su) | Help your allies with effects that free them | Variable |
Intermediate Deity | Uncanny Freedom Mastery (Su) | Help your allies with effects that free them | Variable |
Greater Deity | Heart of the Revolution (Ex) | You gain regeneration equal to half your HD during an active attempt of destroy an oppressive regime | Always Active |
Elder One | Messiah of Revolution (Su)
Cosmic Imperfection (Tyranny) | You cannot be harmed, either willingly or unwillingly, by creatures of a lower divine status who are actively fighting for freedom
One artifact in the universe can defeat your cosmic string ability | Always Active
Always Active |
Old One | Counter Strike (Ex) | Gain an extra retaliatory attack for every time you are injured | Always Active |
(Double) Revolution Portfolio
Divine Status | Ability/Weakness Gained | Benefit/Penalty | Action |
Disciple | Spell-like Abilities
Fly’s Endurance (Ex)
Revolutionary Voice (Ex) | Use two revoultion domain spell as spell-like ability
Competence penalty to constitution equal to double your divine rank
Competence penalty (equal to double your divine rank) on Charisma-based checks on interactions with lawful creatures | Standard+Swift
Always Active |
Prophet | Ward of Freedom (Su) | Allies in your aura gains the benefic of Eternal Freedom | Always Active |
Hero-deity | Greater Scion of Revolution (Ex) | You increase all morale bonuses by double your divine rank | Always Active |
Quasi-deity | Lord of Revolution (Ex) | Summoned creatures gains morale bonus equal to double your divine rank | Always Active |
Demi-deity | Embodiment of Revolution (Su) | Immunities against your enchantment effects ineffective | Always Active |
Lesser Deity | Superior Freedom [Effect] (Su) (x2 HD) | Help your allies with effects that free them | Variable |
Intermediate Deity | Uncanny Freedom Mastery (Su) (x2 HD) | Help your allies with effects that free them | Variable |
Greater Deity | Revolutionary Soul (Ex) | You gain regeneration equal to your HD during an active attempt of destroy an oppressive regime | Always Active |
Elder One | Divine Presence (Ex)
Cosmic Imperfection (Tyranny) | Allies within your aura gain a divine ability
Two artifacts in the universe can defeat your cosmic string ability | Free
Always Active |
Old One | Legendary Charisma (Ex) | Your charisma score is tripled | Always Active |
First One | Cosmic Presence (Su) | Allies within your aura gain a cosmic ability | Free |
FREEDOM [EFFECT] (SU) (Divine Ability)
Help your allies with effects that free them.
Prerequisites: Any-non Lawful.
Benefit: The effect affect all creatures in the area with a combined of ability:
a replicate of the break enchantment spell but without the maximum of +15 at the caster level. If the spell is one that cannot be dispelled by dispel magic, this break enchantment works only if that spell is a level equal or inferior than your divine rank +5.
all creatures gains the benefit of a freedom of movement, greater heroism and haste spell for a number of rounds equal to the HD of the immortal
all creatures gains a bonus equal to your DR against all charm, compulsion, mind-affecting and possession effects for a number of rounds equal to the HD of the immortal
Special: This effect can be taken multiple times and its effects stack.
Each time it is taken it either applies to a different effect (see pages 116- 117), or it applies to the same effect as follows:
Taken twice = Greater [Freedom] [Effect], original effect doubled.
Taken three times = Superior [Freedom] [Effect], original effect tripled.
Taken four times = Perfect [Freedom] [Effect], original effect quadrupled.
Taken five times = [Freedom] Mastery, use any type of [Freedom] effect.
Taken six times = Uncanny [Freedom] Mastery, shape area effects to only target allies. Now you don’t have a maximum level of the spell if it cannot be dispelled by dispel magic.