One that I haven't had a chance to use yet is my conversion of the 4e lamia (scarab-themed shapeshifter fey) with a new name & some new lore from my campaign...
The Scarabythra were elven seers who anticipated threats to the Pharaoh during his most vulnerable moments, such as transitions of power and resurrection ceremonies. Their mystery cult, devoted to the scarab-faced god Khepri, was surrounded by rumors and held a tenuous place in Pharaoh’s court. When they foresaw calamity the seers attempted to warn Pharaoh, but their pleas fell on deaf ears and they were exiled. In anger, the seers cast a curse upon Pharaoh’s court, but inadvertently cursed themselves.
Scarabythra
Medium fey (shapechanger), chaotic evil
Armor Class 15 (natural armor)
Hit Points 85 (10d8+30)
Speed 30 ft., climb 30 ft.
STR 13 (+1)
DEX 14 (+2)
CON 18 (+4)
INT 17 (+3)
WIS 14 (+2)
CHA 18 (+4)
Saving Throws Con +7, Int +6, Cha +7
Skills Arcana +6, Deception +7, Insight +5
Damage Resistances bludgeoning, piercing, and slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 12
Languages Common, Elven
Challenge 8 (3,900 XP)
Return to Scarabs. If the scarabythra is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the scarabythra reforms from it 24 hours later.
Shapechanger. The scarabythra can use its action to polymorph into a form that resembles an attractive humanoid of any race or gender, or back to its true form (scarabs swarming a corpse). Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Squeeze. By altering its form, the scarabythra can move through a space suitable for a Tiny creature without squeezing.
Swarm’s Embrace. At the start of each of the scarabythra’s turns, each hostile creature within 5 feet takes 10 (3d6) piercing damage.
Additionally, if the scarabythra starts its turn within 5 feet of a dead fey which is Medium size or smaller, it may abandon its former skeleton, instead infesting the new corpse. While infested, a corpse cannot be targeted by any spell or effect, and it moves with the scarabythra.
ACTIONS
Cursed Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target.
Hit: 11 (2d6+4) necrotic damage and the target is “dazed” until the end of its next turn – it takes either an action, a move action, or a bonus action, but not all all three. The scarabythra regains a number of hit points equal to the damage dealt.
Devouring Swarm. Scarabs pour from the scarabythra’s form to engulf a creature within 30 feet. The creature must succeed a DC 15 Strength saving throw or suffer 14 (4d6) piercing damage. As long as the scarabythra maintains concentration, the creature does not move more than 30 feet away, and the creature does not have total cover from the scarabythra, at the start of each of the scarabythra’s turns the target automatically takes 14 (4d6) piercing damage.
Pacifying Susurrations (recharge 5-6). Each creature within 30 feet that can hear the scarabythra must succeed a DC 15 Wisdom saving throw or be stunned. A stunned creature may repeat the saving throw at the end of each of its turns, ending the effect on a success. A creature that succeeds its save is immune to the Pacifying Susurrations of all scarabythra for 24 hours.