Neonchameleon
Legend
Instead before 2e you had loot tables, XP for GP, and roughly 80% of your XP coming from GP. And monsters were rated by hit die with the wandering monsters callibrated by dungeon level. These do the same basic job as long as you are playing a game about dungeon crawling where the number of encounters you face is a matter of how much you dare test your luck.But nothing about challenge rating, x encounters per day, expected magic items, etc until 3rd edition.
Most of this wasn't a change made by 3.X. This was 2e making a huge change in the game by taking it out of the dungeon and deprecating the XP for GP rules and it coasting on momentum while 3.X had to throw in a collection of patches to fix things, doing slightly clunky for a broad range of environments what pre-2e had done seemingly organically for tightly restricted environments.
Which doesn't some how make it not exist or make it not the focus of D&D's rules. Your claim appears to be (and it's one I don't disagree with) that D&D succeeds despite rather than aided by the majority of the focus of its rules.And is the most popular version. The influx of players didn’t come for the fighting.