Corinnguard
Hero
Does there need to be a rule when finding a way to escape your captors could be a mini adventure in and of itself?what rules would be for getting captured?

Does there need to be a rule when finding a way to escape your captors could be a mini adventure in and of itself?what rules would be for getting captured?
The current rules work. Characters are more likely to be downed than killed outright, and non-lethal combat is as much an option for NPCs as it is for players. The DM just has to rule that the PCs are KOed, dragged off and imprisoned somewhere. Just as happens in the genre D&D emulates.what rules would be for getting captured?
Exactly. And then the PCs get to exercise their creativity while trying to escape.The current rules work. Characters are more likely to be downed than killed outright, and non-lethal combat is as much an option for NPCs as it is for players. The DM just has to rule that the PCs are KOed, dragged off and imprisoned somewhere. Just as happens in the genre D&D emulates.
Or are very happy they had long friendly chats with those NPCs earlier when they stage a rescue!Exactly. And then the PCs get to exercise their creativity while trying to escape.
There's quite a few rules for inflicting harm on others. I'm no mathamagician but i think like 98.63487% of the rules are combat related. Maybe not a wargame, but definitely a "kill the other guy" game.Hacked into a loose storytelling game. D&D hasn’t been a wargame since 1974.
Mathamagicians are the new subclass we deserve, but not the one we need right now.I'm no mathamagician but i think like 98.63487% of the rules are combat related.
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The issue with 5e was veterans. Once you learned the game or got higher level, it stopped working as you'd expect it to and got boring if your DM didn't stop you from squeezing out more from it
If no one found it boring why did they add weapon mastery to the game. Well crippling strikes or brutal strikes?Speak for yourself. I have yet to find combat boring. The game continues to be popular and growing after a decade, how long does it take to become veteran? Two years? Five? If so many people were bored there would be a drop off of sales, just like every other version of D&D as seen for decades. The game can't be for everyone and that's fine. If something like Level Up doesn't add the complexity you want (but we don't), there are plenty of other games out there. But for me and my group? We've been playing for years and we aren't bored yet.
Neither do we have games slowly die or end in TPK. I've been in a few games that went to 20th level now, others ended because the DM wanted to run Curse of Strahd or similar that had a logical end point. I can't explain what the difference with the games I've been involved in and and every time I try to get any idea, it's just "It doesn't work". Not much can be done with that kind of response.
If no one found it boring why did they add weapon mastery to the game. Well crippling strikes or brutal strikes?
This means someone felt it boring and it was enough someone that I got to Wizards to the point that day added that to the game.
This is what I talking about fans personalizing discussion of the game instead of realizing that D&D is a very old game and has a lot of different factions in it.
Therefore providing content for every faction and access to resources for every faction is very difficult.
There's quite a few rules for inflicting harm on others. I'm no mathamagician but i think like 98.63487% of the rules are combat related. Maybe not a wargame, but definitely a "kill the other guy" game.