Maxperson
Morkus from Orkus
I don't see it that way. D&D is narrative if the table wants it to be. In those games protagonism comes to the front. D&D is also gamist or simulationist if the table wants it to be. D&D is malleable and built to do many things decently, rather than one specialized thing really well.That's my problem with it in D&D and it's relatives: it's a protagonist thing, which means it's a narrative thing, and in a game context that often means it happens for narrativist and gamist reasons (it makes a better story and/or it keeps the PCs alive no matter what they do) rather than diagetic/simulationist ones (it makes logical sense under the circumstances). That works for a lot of games, superhero stuff for example, but not for me in D&D-style games.
The problem comes when people who play the game narratively try to argue with someone who is gamist about how to run away. Those two people are going to have very different(and correct for each of them) views on how that is to be accomplished.