D&D General D&D 2024 does not deserve to succeed

That's my problem with it in D&D and it's relatives: it's a protagonist thing, which means it's a narrative thing, and in a game context that often means it happens for narrativist and gamist reasons (it makes a better story and/or it keeps the PCs alive no matter what they do) rather than diagetic/simulationist ones (it makes logical sense under the circumstances). That works for a lot of games, superhero stuff for example, but not for me in D&D-style games.
I don't see it that way. D&D is narrative if the table wants it to be. In those games protagonism comes to the front. D&D is also gamist or simulationist if the table wants it to be. D&D is malleable and built to do many things decently, rather than one specialized thing really well.

The problem comes when people who play the game narratively try to argue with someone who is gamist about how to run away. Those two people are going to have very different(and correct for each of them) views on how that is to be accomplished.
 

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Pushed seems too strong a word to describe what made you Level Up. ;) Level Up has been around for almost three years now and has been mentioned off and on in these forums for just as long. I think the right word would be enticed. ;)
I bought the monster book immediately and have been using it since it came out. Part of my group has slowly over the years wanted more complexity than the over simplified 5e gives, but 3.5e is more complex than they are looking for. Since 5.5e isn't it, either, I've started buying the A5E stuff since it adds some complexity while still being 5e.

5.5e instigated the move, though, which is why I said "pushed."
 

I bought the monster book immediately and have been using it since it came out. Part of my group has slowly over the years wanted more complexity than the over simplified 5e gives, but 3.5e is more complex than they are looking for. Since 5.5e isn't it, either, I've started buying the A5E stuff since it adds some complexity while still being 5e.

5.5e instigated the move, though, which is why I said "pushed."
Here's hoping more folks dissatisfied with the path of 5.5 follow your example!
 


Other TTRPGs just need to get some hard core fans for a few decades, be on the edge of bankruptcy, and then sell their IP to a big toy company.
Hrm, that sounds familiar. Kind of like the silicone valley strategy for start-ups. Start with lots of users and ignore profit, then once you have tons of users outside money pours in and you start charging the users who are now dependent on your products.

Which...I think also shares some business plan line items with crack dealers?
 

"Didn't use the guide correctly".

Because the guidelines are very poor. They should be newbie friendly, not take a masters in monster design to use.
I disagree. Monster design is not something newbie's should doing IMO. At least if they can't follow a step by step guide they shouldn't. I don't think there is a good way to capture the complex options of a monster simply.

Now, I do think there should be a simple option to make a quick and dirty monster that is "good enough." Furthermore, I better monster stats by CR table would make that possible, but then you would have to reconfigure everything else too so I think that ship has sailed. But maybe they will surprise me in the DMG.
 



I disagree. Monster design is not something newbie's should doing IMO. At least if they can't follow a step by step guide they shouldn't. I don't think there is a good way to capture the complex options of a monster simply.

Now, I do think there should be a simple option to make a quick and dirty monster that is "good enough." Furthermore, I better monster stats by CR table would make that possible, but then you would have to reconfigure everything else too so I think that ship has sailed. But maybe they will surprise me in the DMG.
When I first picked up the 5E rules, it took a damn long time to sort through the monster design rules (and I'm still not 100% sure on several things about it), and I've been playing this game since '79. I hate the current monster design rules and they really need to have more thorough and easier to understand guidelines for it.
 

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