D&D (2024) D&D 2024 PHB errata thread +

Pauln6

Hero
There’s also the weapon juggling issue and the fact that spirit guardians can now deal damage more than once per round. Probably a few other things.

But I’m guessing these will be “wait and see how things play out for a bit before issuing any corrections”.


Sheer amount? Exaggerate much? Eight relatively minor things is no biggie.

With 4e, they rewrote the entire Stealth rule and changed the math for a whole table in the DMG and so on!
Is the weapon juggling genuinely much of an issue if you can only draw OR drop/stow one weapon per attack and shield equipping still takes an action?

If you are holding a weapon when you attack, you can stow it at the end of that attack and draw a different weapon for your second attack. You could stow that weapon at the end of your third attack, I guess but then you forego reaction attacks.

If I'm honest, would deal with the issue by requiring a utilise action to stow a weapon or pick up a dropped weapon, so you can draw OR drop in combat.
 

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mellored

Legend
Is the weapon juggling genuinely much of an issue if you can only draw OR drop/stow one weapon per attack and shield equipping still takes an action?
It's not really the juggling that's the issue.

It's the Light weapon property, that says you need to attack with a different Light weapon. And is missing "in a different hand".

Even if you use the 2014 juggling rules, you could attack, drop the weapon, draw a second weapon, and two weapon fight with a single hand.
 

mellored

Legend
There’s also the weapon juggling issue and the fact that spirit guardians can now deal damage more than once per round. Probably a few other things.
Spirit Guardians could always deal damage more than once per round. Only difference is you're moving the cleric around instead of the enemy.

But with the damage at the end of their turn they have a chance to escape.

And yea, Light weapon property needs to specify "your other hand". It's clearly the intent of two weapon fighting to use two hands.
 

FrogReaver

As long as i get to be the frog
Spirit Guardians could always deal damage more than once per round. Only difference is you're moving the cleric around instead of the enemy.
Right. A common tactic was to telekentic feat force move them into it with your bonus action which did damage then in 2014 and also would damage them when you started your turn.

And yea, Light weapon property needs to specify "your other hand". It's clearly the intent of two weapon fighting to use two hands.
The Light weapon property says that the extra attack must be made with a different weapon light weapon. Doesn't that cover it?
 

mellored

Legend
The Light weapon property says that the extra attack must be made with a different weapon light weapon. Doesn't that cover it?
Different Light weapon, yes.
In a different hand, no.
(Not that I have the book or D&D beyond to double check).

Clearly that's the intent. But as written, you can attack with a scimitar, stow/drop it, draw a different scimitar, and make the TWF attack.
All while getting +2 AC from a shield in the other hand.


Though I probably wouldn't classify it as an editing error. And more just not worded correctly.
 

pukunui

Legend
The 2014 spirit guardians only does damage at the start of the target’s turn / when the target enters it for the first time on a turn. It doesn’t deal damage on the caster’s turn.

That’s the issue I have with the 2024 version.
 

FrogReaver

As long as i get to be the frog
Different Light weapon, yes.
In a different hand, no.
(Not that I have the book or D&D beyond to double check).

Clearly that's the intent. But as written, you can attack with a scimitar, stow/drop it, draw a different scimitar, and make the TWF attack.
All while getting +2 AC from a shield in the other hand.


Though I probably wouldn't classify it as an editing error. And more just not worded correctly.
okay, but there's still a big tradeoff there. If you are doing all that to TWF with a shield and scimitars, then you aren't getting the vex mastery and if you do it with shortswords then you aren't getting the nick mastery.

Now if you can find a way to get vex, while still holding the shield and still having nick to turn the bonus action to a 'free' action attack I'll be impressed. But if most attacks you are making lack vex, then trading a shield for those vex attacks seems mostly fair from a balance perspective.
 


Pauln6

Hero
It's not really the juggling that's the issue.

It's the Light weapon property, that says you need to attack with a different Light weapon. And is missing "in a different hand".

Even if you use the 2014 juggling rules, you could attack, drop the weapon, draw a second weapon, and two weapon fight with a single hand.
Dropping a weapon was free in 2014. It isn't now so that only works if the free object interaction can be used to draw or drop a weapon or swap hands. I think the two weapon fighting rules require you to have a second light weapon in your other hand and the nick property tags on from that. So I'm not 100% sure that the absence of mentioning the other hand on the nick specialty makes much difference overall. You have to start off with two weapons, drop one as part of the first attack, swap as an object interaction for your free nick attack. Only fighter types would then be able to draw a third weapon as part of extra attack.
 

mellored

Legend
Now if you can find a way to get vex, while still holding the shield and still having nick to turn the bonus action to a 'free' action attack I'll be impressed.
Anyone with multi-attack can do it every other turn.
Fighter 11 has enough swaps to do it every turn.
Or even Fighter 2 with action surge.
Or Haste.

Dropping a weapon was free in 2014. It isn't now so that only works if the free object interaction can be used to draw or drop a weapon or swap hands.
Right, you could swap a weapon in 1 hand with the 2014 too.

But TWF specifically said "different light melee weapon that you’re holding in the other hand".

That's the part that is missing from 2024.
 

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