Oh, sure... if you don't like it, you don't like it. I'd not question that because there's nothing to question-- your opinion is a valid opinion to hold. So I probably did miss your point there.I think you missed the point of my post. I was explaining why I personally have a problem with how Spirit Guardians is written, even though neither I nor any of the players at my table would use a tactic the rest of us considered ridiculous.
In other words, even though our self-restraint means that the ridiculous outcomes will never show up in play, I can't agree with your assertion that this is a "self-correcting" issue. The very fact that the effectiveness of the spell is in practice bounded by our self-restraint rather than the mechanics is itself the issue I have with how the spell is written.
I can thus agree with you that it's easy to simply agree in principle not to use "such foolishness" while still objecting to how the spell's current text transforms what could have been a fun (for me) tactical challenge into a less-fun (for me) exercise in navigating an idiosyncratic boundary between creativity and ridiculousness.
My post was in response to people who said it was necessary to have errata or a Sage Advice column "fix" the problem, which is what I find unnecessary. You seem to agree with that assertion, but just wish it hadn't been needed in the first place. And I get that. But of course at this point those wishes don't matter, what's done is done-- the wording has already been published so there's nothing to be done about that part of the equation. So instead we need to move onto the next part... which is the "solution". And that means everyone now has two options to "solve" the problem... self-correct the issue or wait for WotC to do it. And I'm of the opinion people should save themselves the time and just "fix" it themselves.