That's why I think all my suggestions
work, and I don't think (m)any changes other than that are needed. I propose giving the ranger more power (in places he already has it, no less) at later levels, giving people a reason to continue playing as one,
without changing the rules for those who take one level of ranger only.
Further, I think my rules on multiclassing would work great, giving every race "favored class = any," and eliminating all multiclassing restrictions for half-elves (and possibly giving them a +1 to CHA as well). Otherwise, who would play a half-elf? Most people play humans for the bonus feat & skill points anyway, so I doubt these rules would disrupt the game much, if at all.
Also, I would make point-buy the 'standard' way to make a character; screw rolling dice, there's not enough player control, and everyone (OK fine,
almost everyone) cheats anyway.
I would probably throw out all the domain powers for clerics too. I mean come on, sometimes when I play a cleric I'm almost ashamed to bring it up that I have domain powers, clerics are simply too powerful. Getting rid of this won't change that, it will be just enough, IMO.
EternalKnight: I agree with you. Getting rid of hit points, changing armor and spells, all those ideas are too radical (and I
don't mean radical, as in "radical, dood"). I wouldn't want to play the game if it changed that much. It wouldn't be D&D anymore. Leave the basics alone, I say just tweak the small stuff. Combat (especially AoO's and action types) needs to be re-written and clarified though.
I think WotC would make a lot of money selling a very bare-bones book solely about combat. It wouldn't be very interesting, but would just address all the different combat options that are possible, using elaborate mini's for illustrations. Who _wouldn't_ buy that?
Just my .002 pp.
