Chun-tzu
First Post
The hit point system and Vancian magic aren't my favorites, but I wouldn't change them in a 3.1 version. What does need refining, besides the errata issues, are feats and prestige classes. These are, of course, new to third edition, and work great, although they could work even better.
I like Hong's suggestion of bonus feats for each class, chosen from a pool of suitable feats (along the lines of the fighter). It would be nice to see a few more feat chains like Whirlwind Attack, that might allow characters to plot their development along certain lines (yes, this can be done without feat chains, but feat chains do it well). With the splatbooks, we now have tons of feats that could be organized better if we had official feat categories (e.g., combat, skill-based, and so on).
The idea of prestige classes is great, but the mechanics are somewhat flawed. The only way to revise it is to change the core classes. Some classes (e.g., sorcerers, and to a lesser degree wizards, fighters, clerics, and rogue) give up little to nothing for (the right) prestige classes, while others give up a lot. Most ranger and paladin PrCs lose some or all of their spellcasting ability, and fourth level spells are nothing to sneeze at. Paladins, monks, and druids lose a ton of abilities no matter what prestige class they take. The classes need to be rebalanced to fit the vision of what prestige classes were meant to be: increased abilities or progression in one area, and decreased abiltiies in another.
I like Hong's suggestion of bonus feats for each class, chosen from a pool of suitable feats (along the lines of the fighter). It would be nice to see a few more feat chains like Whirlwind Attack, that might allow characters to plot their development along certain lines (yes, this can be done without feat chains, but feat chains do it well). With the splatbooks, we now have tons of feats that could be organized better if we had official feat categories (e.g., combat, skill-based, and so on).
The idea of prestige classes is great, but the mechanics are somewhat flawed. The only way to revise it is to change the core classes. Some classes (e.g., sorcerers, and to a lesser degree wizards, fighters, clerics, and rogue) give up little to nothing for (the right) prestige classes, while others give up a lot. Most ranger and paladin PrCs lose some or all of their spellcasting ability, and fourth level spells are nothing to sneeze at. Paladins, monks, and druids lose a ton of abilities no matter what prestige class they take. The classes need to be rebalanced to fit the vision of what prestige classes were meant to be: increased abilities or progression in one area, and decreased abiltiies in another.