Craft arms and armor is usually taken by clerics. The feat is really designed for them. Wizards don't wear armor and don't have many weapons. But if almost every cleric in your games really has Craft Wondrous, well that's just strange.
The Gryphon said:
After PC wealth didn't seem to be much of a concern, I thought why not try to get the most from the feat I'd picked. Seems like a balanced approach to me.
As I've said Faelar could drop the Wizard's College, take Craft Wondrous, and have an identical build! Even better, because he'd have some gold left over. So then is your argument that wizard's can craft, therefore everyone should be able to have the mercantile feat?
The Gryphon said:
Doesn't cost you anything, please spare me.
Please stop making stuff up. I never said that.
The Gryphon said:
Mercantile background could be rendered completely useless by the DM at any point.
That is what Rae ArdGaoth did. You had a problem with it.
Edit: He didn't make it completely useless, he suggested a level of added wealth he felt was fair and balanced. But my point is he made a ruling on it. You had a problem with the ruling, and here we are.
The Gryphon said:
What I mean is that by taking it as backstory, you don't suffer any of the attendant penalties of not adventuring with the party for the year you spent at the Lady's College (if for example we'd been playing as a party since level one)..
Again, if you feel Faelar is overpowered, I'll scrap him and build a really powerful character.
And if you're really serious about buiding your wealth from level one, please do so! I'd love to see it. What you have at level 1, 2, 3, etc..