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D&D 3.5 Homebrew: Paths of Legend Vol 1: Tragedy at Silvergard


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The 'cleric' part was a typo. Sorry bout the delay, been AFK for the last week.
Here's the char. What'm I missing?
Sir William said:
William Windwalker,
Human Paladin 1

STR 16 (+3)
DEX 12 (+1)
CON 10 (+0)
INT 12 (+1)
WIS 12 (+1)
CHA 15 (+2)

HP: 10 (1d10) Speed: 30. Initiative: +1
AC: 17 (10 base + 4 armour + 2 Shield + 1 dex)
Saves: Fort: +2(2 Base + 0 Con) Ref: +1(0 base +1 Dex) Will: +1(0 base +1 Wis)
BAB: 1 Melee: 4 Ranged: 2 Grapple: 4 Trip: 3

Skills(Total/Ranks)[16 skill points]: Know:Religion(+5/4), Diplomacy(+6/4), Heal(+5/4), Sense Motive(+5/4)

Feats[2]: Exotic Weapon Prof(Bastard Sword), Weapon Focus(Bastard Sword)

Class Features: Aura of Good, Detect Evil, Smite Evil 1/day (+2 atk, +1 damage)

Racial Features: Bonus Feat, Bonus Skill points

Equipment: x GP
Bastard Sword
Chain Shirt
Hvy Wood Shield

Background(Needs Editing)
Sir William Windwalker is destined to become a special knight, trained in the ways of the shadow. The Knights of Shadow are an order of holy men who dedicate their lives to keeping Good people as seperated from the true darkness of the world as possible. They do this by placing their own souls and bodies between the innocents and the evil. As the Shadow stands between light and darkness, so do the Knights of Shadow.

William has dedicated his life to the eradication of "Evil" after witnessing many atrocities of war. He has natural Military talents and great Dedication to become a powerful foe to the enemy... Unknown to him, he is being watched by the Knights, and someday soon will be enlisted into the secretive Knights of Shadow.

Personality
Sir Windwalker (William to his peers) is steadfastly dedicated to Good, whether it be through Acts of kindness, Eradication of Evil, or whatever. He is a firm believer in 'doing the right thing', even when it's not always the smart thing. (Though that does not, as some have wrongly guessed, stem from a lack of intelligence, merely a belief that if it's the right thing to do, it's probably worth it).

William is not your standard 'stick up the rear' Holy Warrior, and is dedicated to the Spirit of law and Goodness rather than the specific innuendo's of it. As a Shadow Knight, he believes in the greater good, though not to the point of overwriting individual freedoms. There is a very fine line that must be walked between doing what you think is right for everyone, and taking away their freedom to decide that themselves.

The Knights of Shadow believe that by placing themselves closer to the darkness, they keep everyone else safer, and they do the things that the really good people shouldn't have to. Sometimes, if the knight is not pure enough, this can lead to a degradation of character, and some knights have been known to cross too far into the shadows, loosing themselves. It's tough to maintain your righteousness when you're constantly in contact with such vileness, but William's true heart will shine through.
 

Helfdan said:
So... Turen is in da house! :)

I see we have a wizard, a fighter, a druid, a ranger, a swashbuckler, and a centaur. Valen's meager stealth skills will be put to the test, then... :) We may have problems with locks, traps and such...

Err.. no cleric??? :confused:
Johen the Druid hasn't got Spontaneous Casting for Cure spells..
 

Well, William should have Lay on Hands anyway, so he'll at least be able to patch up himself a bit or somebody else in a pinch. The druid would only really need to keep a little healing magic ready for emergencies, assuming he cares at all about all us foreign bums, hicks, and wierdos traveling with him. :D Or, well, his own health.

Alaric's not likely to put much stock in philosophy so he's not likely to 'find religion'. It's slightly possible, though. But he is the token Azgundi presence, and may veer into Rogue occasionally.

In any case, crystalpixie said not to worry about party roles.

Consequently though, I have a question for the DM:
Would the alchemical item called Healing Salve, from the 3.0e supplement Tome & Blood, be available in the game? And if so, would Alaric be able to create some with his Craft (Alchemy) skill later on? Basically it heals 1d8 damage after being applied to someone as a full-round action; DC 25 to make with alchemy, and +2 synergy from Profession (Herbalist) if the character has 5 or more ranks in the latter skill (which Alaric doesn't have enough ranks of yet, though).
 


Jemal: Looks good. Question though: Were you planning on investing in any mundane gear? Also need to know what languages he knows. If he's from Azgund then he'll have Azgundi and Common automatically. As for background, The Shadow Knight himself is based out of the Barony of Guare just south of the capital and the organization is spread across Azgund. William may have already had contact with one of them, knowingly or unknowingly.


Arkhandus: Sorry, have to stick to my guns on the "If its not in a book I own, I don't allow it" rule. With a little time, research, and gold, I would certainly allow your character to invent something similar during the course of the campaign, however.

Tric: Yes, please. Full character sheet by the 27th.
 


As long as all of the information you need to play your character is there, and all the information I need to run the game for your character is there, whatever format you want is fine. Take a gander at Arkhandus' character for an example of the kind of nitpicky details I like. Any of the formats used for the other characters are fine though.
 

RE: Mundane gear
I don't actually know how much money I should have, so i was kinda leaving that for now until i figure it out.
Will Edit the languages in. He wouldn't know that the Shadow Knights are looking into him, though they have been watching. (just for the record I'm planning pal2/rogue2/cleric1 first, then see how it progresses from there. I might even say forget the Cleric.)
 

Into the Woods

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