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[D&D 3.5 homebrew] Welcome to The Fold

Vertexx69

First Post
Ok lets try 1st lvl again. PHB only makes generation really fast at least :) It shouldn't take people a week to comb through 100 books for some deadly game breaking combo.

[sblock=Lance]Levar "Lance" Cheergood - The boy Knight
Male, Human, Fighter
CG

Medium, 5' 10", 180lbs, 19
Yellow Blonde hair, Cerulian Blue eyes, tanned skin

Languages

Str: 17 (+3)
Con: 14 (+2)
Dex: 12 (+1)
Int: 13 (+1)
Wis: 11 (+0)
Cha: 15 (+2)

Hit Points: 12
Initiative: +1
Speed: 4 squares / 12 squares (20ft/60ft)

Defenses

AC: 17
Fort: +4
Ref: +1
Will: +0

Attacks

+7 Melee, Lance, 3d8 + 9, crit x3 (reach)
+4/5 Melee, Flail, 1d8+3, crit X2 (Un/Mounted)
+2 Ranged, Javelin, 1d6 +3, crit X2, 30ft

Skills
Ride +7
Handle animal +6
Intimidate +6
Diplomacy +3
Knowledge Nobility & Royalty +2

Feats
1st - Mounted Combat
- Ride by Attack (Bonus Fighter)
- Spirited Charge (Bonus Human)

Racial Traits and Power
Human
+1 feat 1st lvl
+4 skill points 1st lvl
+1 skill point each lvl

Other Class Features
none

Character Information
Lance rides hard through a combat as opposed to just into it. Taking full advantage of his trusty mounts superior speed to stay out of melee range. He will unsling his wickedly spiked flail and dismount if nesseccary, but prefers to fight from horseback. His mounts tend to be wilder than most and tiching for a fight. They don't bolt or scare in the thick of combat, and defend their rider as he defends them.

History
Lance was born to privelege in the city of Chan'dal near the coast of the ivory Sea, not a stones throw from the legendary Spiralspire jousting arena. He was lulled to sleep by the clash of wood on steel as a bay, and could ride a horse just about as soon as he could walk. His parents had little time for their only child, as their social calendar was always full, so the youth left to his own devices much of the time.
His riding instructor was a grisled old soldier that recognized the boys affinity for the horses right away, and told the boy stories mounted warrior who fought as one with their trusted steeds long into the nights. So before the boy even had a beard on his chin he fight as well with a lance as any of the city guard.
Since Chan'dal was the center of the jousting world, there was never a shortage of challengers that thought themselves better, simply because they had more money. But skill always just seemed to win out in the end, and Lance earned his nickname.

Personality
Lance is always quick to smile at the ladies, and his classic good looks make most smile back. His racious laugh can set anyone at ease, and he is always there to help those in need with a coin or a hand. His down to earth outlook is a product that only his mentor can claim credit for, and his kind heart shows in his eyes when his hand in on his mount. His confidence knows no bounds, but knows better than to foolishly challenge anything that steps in front of him.

Appearance
This tall youngster is classicaly good looking with his blond hair and blue eyes. He is well muscled for someone so young, His armor is well kept and his mount is cared for as a member of his family.

Equipment [sblock=Argento]
Light Warhorse
Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class:17 (-1 size, +1 Dex, +4 natural, +3 armor), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)\]
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4
Feats: Endurance, Run[/sblock]- Studded Leather Barding
- Military Saddle
- Saddlebags
-- Grain X5 days
-- Waterskins X4
-- Horse blanket
-- Grooming Tools

Armor (Scalemail, 30wt)
Shield (Heavy, Steel, 15wt)
Outfit Noble (worn, 3wt)

Lance (saddle left, 10wt)
Flail (belt right, 5wt)
Dagger (boot left, 1wt)
Dagger (boot right, 1wt)
Pouch (belt left, 1wt)

Javelin Tube (right shoulder, 15wt)
- Javelins X7
Backpack (center back, 2wt)
Bedroll (below backpack, 1wt)
Cloak (Shoulders, 2wt)

Waterskin- water (backpack, 8wt)
5 Torches (backpack, 5wt)
Flint & Steel (backpack, -wt)
Trail Rations- 5 days (backpack, 10wt)
Rope, Silk X100ft (backpack, 4wt)
Antitoxin X3
Tindertwigs X20

Coins- 5gp
Other pouch contents (pouch, ??wt)[/sblock]
 
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Ambrus

Explorer
Oddly enough, my first thought was to try my hand at a halfling paladin mounted atop a riding dog. Now it seems that we've got a preponderance of warriors so I guess I'd best focus elsewhere. How about a gnomish wizard?

[sblock=Ambrogino]Born at the end of the small street known as Bookend in the gnome quarter of a bustling cosmopolitan city, Ambrogino was only one of many children of the extended Prospero family. He grew up in the same rooms above his family's bookbinding workshop in which his grandfather had taken his first steps. Ambrogino was indoctrinated at an early age into the business which had brought prestige upon his family name for generations. Their fine leather bindings were considered amongst the best in the region, at least by those who took an interest in such things. The book making business was in fact the livelihood for all the residents of Bookend; everyone in the neighborhood was somehow involved in the business: papermakers, rag-men, bleachers, calenderers, stationers, leather workers, gilders, limner or scribes. Scholars, priests, wizards and nobles traveled to Bookend even from distant cities to purchase the community's wares.

Although it was to Garl Glittergold that most of those in Bookend prayed to for prosperity and protection, it was perhaps Boccob that marked Ambrogino as destined for something greater than the simple life of a bookbinder. Ambrogino's curiosity and precociousness were evident to his family and their neighbours even as early as his first year when he learned to walk and talk surprisingly quickly. As he grew, few in the community could deny his gift for the sciences; mathematics, astrology, theology, literature, alchemy... there were few of the books that were bound by his family which he failed to read before they were sent to their new owners.

As the years passed, he quickly grew into the neighborhood sage of sorts, respected and well liked. When he reached his teens, it became clear that it would be a sin if his great intellect were allowed to be wasted, but proper education and scholarly apprenticeship was exorbitantly expensive. The community of Bookend came together and held several local charitable events to help the Prospero family to cover the costs of Ambrogino's education. And so it was that Ambrogino studied long and hard, surviving the many jibes from the sons and daughters of the bourgeoisie and noble families who were his peers, to graduate as a journeyman wizard.

Now he seeks to make his family and friends in Bookend proud; to repay them for their faith in him and his abilities; to somehow make their world and their lot in life better. Above all, Ambrogino has a great love for books and the written word. He believes that Boccob offers guidance by hiding revelatory words and passages scattered through the collected writings of mortals. He seeks the hidden wisdom and knowledge within books, all books.[/sblock]
 

Wiggimuck

First Post
Ok here is my healy cleric for all those prickly pinches that adventurer types run into.

[sblock=Reejen Erashen]
Reejen Erashen

Male, Human, Cleric
Alignment: NG

Medium, Height: 5’8”, Weight: 140lbs, Age: 25
Hair: Brown and bald on the crown, Eyes: Brown, Skin: Olive

Languages: Common

Str: 13 (+1)
Con: 15 (+2)
Dex: 12 (+1)
Int: 11 (+0)
Wis: 17 (+3)
Cha: 14 (+2)

Hit Points: 10
Initiative: +1
Speed: 4 squares (20 feet)

Defenses

AC: 17
Fort: +4
Ref: +1
Will: +5

Attacks

+1 Melee, Mace, 1d8+1, crit x2
+1 Ranged, Crossbow, 1d8, crit 19-20/x2, range 16 squares
+1 Ranged, Javelin, 1d6+1, crit x2, range 6 squares

Turn Undead 13/day, 1d20+2 check, 2d6+3 hit dice

Skills: Religion +4, Concentration +6, Diplomacy +6

Feats: Extra Turning, Extra Turning

Racial Traits and Power: +1 skill, +1 feat

Other Class Features: Spells, Deity (Pelor), Domains (Healing, Sun), Turn Undead
Typical Spells,
Lv 0: Detect Magic, Detect Poison, Mending
Lv 1: Obscuring Mist, Hide from Undead + Cure Light Wounds


Character Information

History: One day two farmers went to town to purchase some needed supplies. As they were headed out of the city they heard the cries of a baby. In a shadowy alley they found a baby abandoned and covered in refuse. The farmers took the baby and brought him to a monastery of Pelor. The baby was named Reejen Arashen after the head of the monastery, Dorgianery Arashen. Reejen grew up eating mush, planting crops, reading heavy books, and getting daily back massages with a splintery wooden rod. As he grew Reejen developed a particular knack for healing. While the other monks hobbled along after their massages, Reejen seemed to get right back to work without a noticeable difference, which most considered a sign of his mighty faith in Pelor.

Personality: Reejen naively helps everyone out. A pickpocket trips and brakes an arm, Reejen’s mends the arm. A drunk bloodies a hand after missing a punch, Reejen mends the hand. Reejen unfortunately has the habit of being in the wrong place at the wrong time. A bar fight breaks out, Reejen ends up knocked out under a pile of bodies. The local guard tries to chase down a criminal and tramples over Reejen along the way. But on he goes, healing and getting beaten. Nothing seems to stifle his iron will.

Appearance
Reejen wears a plain brown robe and scale armor.

Equipment:
Scale armor (30), Heavy Wooden Shield (10), Holy Symbol, Mace (4), Light Crossbow (4), 40 Bolts (4), 3 Javelin (6), Backpack (2), Bedroll (5), Flint and Steel, Inkpen and paper, Common lamp (1), Oil (1), 5 Rations (5), Sunrod (1), 5 gold. Total weight: 73lbs Medium load


[/sblock]
 
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Araciell

First Post
All those concepts put forth so far are pretty good. Wiggimuck and Vertexx69, your characters are aceepted as mostly complete and I will PM you after I have dinner with some additional information. There are still three slots open, but those who have already been kocking around concepts may have an advantage as I like what I'm seeing all the way around :D

First three complete characters posted will likely be accepted.
 

Velmont

First Post
I just need to finish his equipment. Start with max gold?

[SBLOCK=Calvin Yew Stats]Calvin Yew
Male, Halfling, Paladin
Lawful Good

Small, 3'2", 36.0lb, 28 years old
black long hair, hazel eyes, tan skin

Languages
Common, Halfling

Str: 13 (+1)
Con: 14 (+2)
Dex: 14 (+2)
Int: 11 (+0)
Wis: 13 (+1)
Cha: 17 (+3)

Hit Points: 12
Initiative: +2
Speed:
On foot: 3 squares (15 feet)
Riding: 6 squares (30 feet)

Defenses
AC: 10 + 5 + 2 + 2 + 1 = 20
Fort: +5
Ref: +3
Will: +2
+2 vs. Fear effects

Attacks
+3 Melee, Long Sword, 1d6+1, 19-20x2
+3 Melee, Dagger, 1d3+1, 19-20x2
+3 Melee, Lance, 1d6+1, 20x3
+5 Ranged, Dagger, 1d3+1, 19-20x2
+4 Ranged, Shortbow, 1d4, 20x3, 60ft

Skills
Climb: 0 + 1 + 2 = 3
Diplomacy: 1 + 3 = 4
Handle Animal: 2 + 3 = 5
Heal: 1 + 1 = 2
Hide: 0 + 2 + 4 = 6
Jump: 0 + 1 + 2 = 3
Knowledge (Nobility): 1 + 0 = 1
Listen: 0 + 1 + 2 = 3
Move Silently : 0 + 2 + 2 = 4
Ride: 2 + 2 = 4
Sense Motive: 1 + 1 = 2

Feats
Mounted Combat

Racial Traits and Power
Small
+2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear.
+1 racial bonus on attack rolls with thrown weapons and slings.

Other Class Features
Aura of good
Detect evil
Smite evil 1/day

Character Information
[SBLOCK=History]Calvin Yew is the son of Irina Yew, an halfling maid working at the kitchen of the Castle Redstone. Redstone is over ten days of riding from the capitals. This plain live from the culture of wheat, the sockbreeding of cows and the quarry of red granite, who has given the name to this barony. This last ressource has given a fair level of wealth, but as also attracted some bandits and highwaymen. The castle of Redstone have a squad of knights to assure the security of the barony. It is among those brave warriors that Calvin have been raised.

When he was kid, he was spying over the knight who were training, and he was sneaking in the stable to look at those huge horses which can carry a knight in full armor. He was dreaming that when he would become tall, he would be one of them. That dream stick to his head, and he never saw the flaw in it. Being an halfing, he would never have the size nor the strength to become a knight.

Among the knigths was the young Milton. He quickly like the spirit of Calvin and even if the captain Samuel didn't like to see teh young hafling around, Milton was showing him a few tricks, like how to take care of a horse, how to maintain the equipment. He even happen to practice in sword figthing with him, using small wooden sword.

His mother always have tried to push away Calvin's dream, but she was doing it gently, fearing to harm the heart of his kid. But the one who broke his heart was his big and mean sister, Ella. She was working with her mother, and she always hate to see her young brother wandering around the knights as she had to work with her mother in the kitchen. The day she broke his dream, he go into hiding into the chapel.

That chapel was build at the honor of Heironeous. The decoration was painting and tapestry of brave deeds made by ancestors of the baron of Redstone or the King. Two beautiful but worn longsword was crossed over the altar, two swords who had changed the history of the region. In two small alcoves, there was two smaller altars, one dedicated to Pelor, and the other dedicated to Yondalla.

The young halfling was crying in a corner, praying for Heironeous to grant his wish, but the god stayed silent. He stayed there for an unkown time, but when Everett entered, it was dark. Calvin had heard Everett was able to heal by simply touching a wound, this gift granted by Heironeous, but the young halfing never had seen it, as he was using it only on the knights who was protecting the region. The young cleric gave a prayer to his god Heironeous before hearing Calvin sobbing in his corner.

The young man walk near him, and sit on the bench near him. He was looking at the two sword, leaving the young halfling in his back.

"Why are you crying?" asks Everett

Calvin remained silent a long time. He finally decide to answer, seeing the cleric wouldn't leave him. "I will never be a knight."

"You are an halfling. An heavy warhorse is too big for your kin. The longsword is a burden and the heavy plate are too bulky. You will never be like Milton, that's sure. But hold to your dream, if you are faithful to it, they will come to you. But it might not take the shape you had in mind."

Everett left him alone, where Calvin cried for a few more hours before falling asleep in the chapel. As he awoke, he found a small ear of wheat at his feat. Not sure of why it was there, he just left it on the ground and he left the chapel.

Three years after that event, Calvin was on his way to the village. It was very late in fall. There was no more crops in the field and it was covered with a soft bed of snow. For the last two years, he was a runner for the castle, delivering message to people. He had to summon George, a mason so he could do minor fix to the castle before the winter would strike hard the region. As he was running in the snow, he trip over an hidden root. He falled head first into the snow. As he removed the snow in his face, he spot an ear of wheat next to him.

Before he could wonder what it was doing there, he heard a shout for help. Calvin quickly stood up and run toward the noise. He found a young woman who was cowering before two large men. One man was holding a long sharp knife. The bandits look at the young halfling.

"Watch over the girl, I'll take care of that youngling." told the bandit with the knife. He then told Calvin. "You'll regret to have walk out of your home today."

Frozen with fear for a moment, Calvin came back to his sense just before the man strike. Calvin rolled on the ground and then grabbed tthe utility knife he had on him. Compare to the hunting knife of the bandit, his was small and puny. The bandit laugh as he saw that before trusting again at Calvin. Calvin remembered what Milton had taught him and use the sword trick he knew. His small knife was not as good as a a sword could be, but the bandit had no technic, so he was successfully avoiding to get hit. He saw he had no chance to strike at the bandit without taking a hit himself, who had a better reach. So he grabbed some snow and threw it at the bandits eye. Blinded a short moment, the bandit didn't saw the blow coming, and Calvin stabbed the bandit in the weapon's arm. The snow around the bandits started to become red and the bandit was in pain. Calvin stayed on the defensive and stared at the second man who had been watching all that. The coward decide to flew and left his wounded friend there. Calvin quickly walk to the girl. "Come, no need to stay here."

The days after, the word had spread around the castle about the deed of Calvin. Milton was congratulating him, telling he was a knight just like him, he got a few good words from other people, but not from the captain Samuel, and things quickly return to normal. A month after these event, Calvin was standing in the chapel. He stayed in front of the altar. Everett was there, cleaning the chapel.

"Why your god doesn't want me?" asked Calvin to the cleric.

"You have more valor then half the knight here. You have proven it. But you are blind. Your dreams are there in front of you, but you need to open your eyes to grab them." told Everett.

"What do you mean?" wondered Calvin. Everett smiled, and without a word, left the chapel, and left Calvin alone. Calvin stared a moment at the crossed sword. Sad to be rejected by the god, he sigh and his look falled to his feet, his eyes blinded by tears. Through the blurry vision, he saw a golden dot. He wiped his eyes and saw at his feet an ear of wheat. He grabbed it and stared a moment at the wheat. He remembered to have seen it in the snow before he had rescued the girl. He wondered a moment why it was there at that moment, and why it was there now again. He looked around and his eyes stop on the altar of Yondalla, goddess of fertility. He walked to the altar and put the wheat on it. He felt a warm sensation into his heart. His sadness disappeared and was replace by a conviction. It is then he understood. His dream was at hand, but had taken another shape. Yondalla was also the Protector. She had heard him a few years back, and she was offering his dream, if he was ready to work for it. He would become a knigth, an holy knight.[/SBLOCK]

Personality

Appearance

Equipment
Traveler's Outfit (worn, 1.25wt)
Breastplate (worn, 15.0wt)
Large Wooden Shield(worn, 5.0wt)

Long Sword (belt left, 2.0wt)
Dagger (belt front, 0.5wt)

Short bow (left shoulder, 1.0wt)
Quiver (20 arrows) (right shoulder, 1.5wt)
Backpack (center back, 0.5wt)
Bedroll (below backpack, 1.25wt)

Waterskin- water (backpack, 1.0wt)
5 Torches (backpack, 5.0wt)
Flint & Steel (backpack, -wt)
Trail Rations- 4 days (backpack, 1.0wt)

Coins- 5gp
Total Weight: 35.5 lb


Stallion
Male, Riding dog

Mount's Stats
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+2 Dex, +4 natural, +3 barding), touch 12, flat-footed 17
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB

Carrying Capacity
A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.

Combat
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Skills
Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.


Mount's Equipment
Bit and Bridle (worn 1.0wt)
Saddle, Military (back, 30.0wt)
Saddlebags (behind saddle 8.0)
Studded Leather Barding (worn, 20.0wt)
Lance (Right saddle, 5.0wt)

Total Weigth: 64.0
Total Weigth with rider: 135.5
[/SBLOCK]
 
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Araciell

First Post
You can pretty much just take all of your standard gear. Once again if you go overboard with all kinds of weapons and armours and alchemical items, I will let you know. After that's done, you keep 5gp extra as spending money :D

Also, any unused or blank spots on your character sheet (especially unused equipment slots) may be deleted.

Also if anyone uses MSN Messenger or a compatible program, you may add me if you like.
 
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Shayuri

First Post
Still filling out details.

[sblock=Maighan]Maighan
Female Elf Druid 1
Neutral Good

Medium (4' 11", 105lbs), 140yrs old
Auburn hair, green eyes, fair skin

Languages: Common, Elvish, Druidic

Str: 12 (+1)
Con: 13 (+1)
Dex: 16 (+3)
Int: 11 (+0)
Wis: 17 (+3)
Cha: 13 (+1)

Hit Points: 9
Initiative: +3
Speed: 6 squares (30 feet)

Defenses

AC: 15 (10 + 3 dex + 2 armor)
Fort: +3
Ref: +3
Will: +5

Attacks

+?? Melee, weapon name, damage, crit
+?? Ranged, weapon name, damage, crit, range

Skills
Concentration +5 (4 ranks + 1 Con)
Handle Animal +2 (1 rank + 1 cha)
Heal +5 (2 ranks + 3 wis)
Knowledge: Nature +1 (1 rank + 0 int)
Listen +5 (2 ranks +3 wis)
Spot +5 (2 ranks + 3 wis)
Survival +7 (4 ranks + 3 Wis)

Feats
Tracking

Racial Traits and Power
Immune to Sleep
Trance
+2 vs Enchantment
Low light vision
Proficiency: Longsword and all bows
+2 Listen, Spot, Search
Autonotice secret doors
Favored Class: Wizard

Other Class Features
Nature Sense - +2 Knowledge nature, Survival
Animal Companion - Nagini - Medium Viper
Spontaneous Casting - Summon Nature's Ally
Wild Empathy - +2 to animal reaction check

Character Information

History

Personality

Appearance
Maighan is almost quintessentially elven; a slight, graceful woman of surpassing beauty and grace, but of slim and apparently frail build. Her pale skin at times lends her a hard to define ethereal quality, especially when her rich red-auburn hair is let down and streaming behind her in the wind rather than pulled back in a formal, dizzyingly elaborate braid. Her features are at once regal and somewhat childlike; with round cheeks and dimpled smile contrasting with high, proud cheekbones and the steely, green-eyed gaze of one who is all but immortal. When not wearing her armor of cunningly woven leaves, Maighan prefers simple garb in earth tone shades of green and brown, though her cloak is the deep navy blue of the sky at midnight. She carries a sword at her side and a longbow of obviously elven manufacture that is so intricately carved and shaped that it could be an object of art rather than an instrument of destruction.

Equipment

Leather Armor (worn, 15lbs)
Explorer garb (worn, -)

Longsword (belt left, 4lbs)
Belt Pouch (belt right, 1/2lb)
Dagger (Bootstrap, 1lb)

Composite Longbow (left shoulder, 3lbs)
20 arrow Quiver (right shoulder, 3lbs)
Backpack (center back, 2lbs)
Bedroll (below backpack, ??wt)

Headband, Hat, Helmet (head, ??wt)
Lenses or Goggles (eyes, ??wt)
Cloak, Cape, or Mantle (worn, ??wt)
Vest, Vestment, or Shirt (worn, ??wt)
Ring (left ??th finger, -wt)
Ring (right ??th finger, -wt)
Amulet, Brooch, Medallion, or Necklace (worn, ??wt)
Belt (worn, ??wt)
Gloves or Gauntlets (hands, ??wt)
Bracers or Bracelets (wrists, ??wt)
Boots or Slippers (feet, ??wt)
Other minor accessories (location, ??wt)

Waterskin- 1gal water (backpack, 4lbs)
5 Torches (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Other backpack contents (backpack, ??wt)

Coins- 5gp
Other pouch contents (pouch, ??wt)[/sblock]
 
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ghostcat

First Post
Errin my sorcerer would like to adventure in you dungeon.

[sblock=Errin]
Errin
Male, Half-Elf, Sorcerer
Neutral Good

Medium, 5'6", 166lbs, 28
Brown, Brown, Pale

Common, Elven, Gnome

Str: 12 (+1)
Con: 15 (+2)
Dex: 15 (+2)
Int: 13 (+1)
Wis: 11 (+0)
Cha: 17 (+3)

Hit Points: 6
Initiative: +2
Speed: 6 squares (30 feet)

Defenses

AC: 12
Fort: +2
Ref: +2
Will: +2

Attacks

+1 Melee, Dagger, 1d4+1, x2
+2 Ranged, Light Crossbow, 1d8, 19-20/x2, 160'

Skills

Concentration: +4 (2 ranks + 2 con)
Knowledge (Arcana): +5 (4 ranks + 1 int)
Profession (miner): +2 (2 ranks + 0 wis)
Spellcraft: +5 (4 ranks + 1 int)

Skill inherited from Familiar

Listen +2 (2 Familiar)
Move Silently +5 (3 Familiar + 2 Dex)
Spot +2 (2 Familiar)


Feats

Combat Casting

Racial Traits and Power

+2 vis Enchantment
Immunity to Sleep
Low Light Vision

Other Class Features

Simple Weapon Proficiency
Summon Familiar
Familiar (Ex)
Alertness Feat inherited from Familiar

Known Spells (4/2)

Level 0: Acid Splash, Detect Magic, Light, Prestidgitation
Level 1: Magic Missiles, Sleep

Spells Per Day (5/3)

Character Information

History

The slave pits of Calnick are adjacent to, and used to house the slaves that work, the Calnick copper mines. These mines are at the base of the Calnick mountains, which are west of the current location.

Although the majority of the slaves are men, the slave pits house a a number of middle aged woman who work on the copper extraction processes. About 28 year ago a graying, middle aged woman, call Bathara, arrived at Calnick heavy with child. Bathara looked much older than her actual age, her hair almost gray, her face and body showing that the world had not treated her kindly. However, it was obvious to all who looked beyond the surface that she was once a great beauty.

Shortly after arriving Bathara gave birth to a healthy baby boy, who she named Errin. Errin had very little childhood, as soon has he was able to do the simplest task he was put to work. Thus his boyhood was one of mind numbing drudgery.

Errin knows nothing of his mother's early life. She says it is to painful to remember and refuses to speak of it. All he knows is that she was pregnant when she arrived at Calnick and gave birth to him shortly after.

Errin drudgery continued until he entered puberty, when things changed significantly. Without any warning, Calnick was subject to a series of poltergeist attacks and ghostly apparitions. As the slaves were deathly afraid and on the point of rioting, the complex management took action. Accret, the mine manager, dragged himself from his office and into the slave pens. His investigations took several weeks but eventually he was able to determine that Errin was in the process of developing Sorcerous powers.

Thus Accret became Errin's mentor. Or to put it another way, Errin became Accret's personal slave. To be fair Accret taught Errin a lot. He taught him to read and write, he took him to the surrounding towns and villages so the he could become accustomed to the outside world, he told him about peoples weaknesses and how they could be exploited for ones own ends. Most importantly, he told him what he know about what was happening to him, allowing Errin to bring his powers under control. Of course, Accret used Errin's weakness, his love for his mother, to keep him under control.

Errin's chance of freedom came shortly after his 28th birthday. That particular day, Accret had sent Errin on an errand to a town a days walk from the mine. Thus Errin was required to stay overnight in an inn. Errin had just gone to bed and was in that state between conscientiousness and sleep, when a ghostly apparition appeared in the room. Despite its translucent appearance, Errin know that this was his mother or at least her shade. "Fear for me no longer my son. For I go to receive the peace that I failed to find on this mortal plane. Linger not but go far from this place and quickly." With that the apparition faded and was gone. Errin, now fully awake, waited until the inn had settled down for the night, collected his meager possessions and crept quietly away from the inn to start a new life.

Personality

Errin is a timid man who always tries to blend into the background and never puts himself forward. He is always ready to submit to authority. Any suggestion he makes will be tentative and will be immediately withdrawn if there is any opposition. Likewise he will always follow any order regardless of whether the person giving them has any actual authority.

Appearance

Errin is a nondescript slight short man of average weight. He wears standard, sandy coloured travelling clothes and his brown, shoulder length hair is tied back in a headband.

Unfortunately his attempt to blend in is destroyed by his obviously elven features and his pale skin. The latter makes it obvious he has not spent much time outside.

Errin is usually accompanied by a white and ginger cat called Moggins.

Equipment

Armor (None, 0Lbs)
Outfit Traveller's (worn, 0lbs)
- Headband, (head, 0lbs)
- Cloak (worn, 0lbs)
- Belt (worn, 0lbs)
- Travel Boots (feet, 0lbs)

Dagger (belt left, 1lbs)

Crossbow (left shoulder, 4lbs)
10 Bolt Quiver (right shoulder, 1lbs)
Backpack (center back, 2lbs)
Bedroll (below backpack, 5lbs)

2 Waterskin- 1 pt water (backpack, 8lbs)
5 Torches (backpack, 5lbs)
Flint & Steel (backpack, 0lbs)
Trail Rations- 7 days (backpack, 7lbs)
2 Alchemist's Fire (backpack, 2lbs)

Coins- 5gp
Chalk (pouch, 0lbs)

Familiar: Moggins (Cat)
FORT: +2
REF: +4
WILL: +3
HP: 3
AC: 15
INIT: +2
Special: Animal Traits, Empathic Link, Improved Evasion (Ex), Scent (Ex), Share Spells
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