Half-Titan homemade template
I'm playing a game with other 6 players (!!), now at ECL 8 (started at 6 I think, I joined in the middle), where all characters are somehow "freaks": there's an Orc/Half-Dragon/Lolth Touched (freakiest), a Celestial Succubus, a Half-Vampire Tiefling, and others... I play a Human Half-Titan Fighter (4th level by now). Here's the template:
Level adjustment: +4
may be added to any humanoid
size: Medium
type: get the Planar (native) subtype
basic Abilities: +10 Str, +4 Con, +2 Int, +4 Chr
SR: Dice+11
DR: 5/order
Natural AC +1
Traits: Powerful Build (exatly like the Goliath and Half Giant), Low Light Vision, Spell-like abilities
Spell-like abilities: caster level=dice; DC based on Charisma:
1st dice: Lightning 1/day
after 1st dice I decided to let my GM determine what spells I'll have, since this "race" is fairly unique and didn't come with an instructions manual (so, I'll discover my next abilities as I level up). he decided that as the Titan's spell-likes are very powerful and make an ubber combo (damage, healing and miscelaneous in a single creature) I'll gain abilities each 4 dices instead of 2 (like half celestials/abyssals). then, I'll get my next ability at the next level
my talents I picked:
-Improved Unarmed Strike (not because it'll be usefull, but I like to make coherenty characters, and it seems logical that such a big guy knows how to fight barehanded...)
-Weapon Focus (Greatsword - I like weapons that crit often)
-Power Attack (obviously)
-Cleave (just as obvious)
-Improved Bullrush (it's pre-requisite for the next...)
-Awesome Blow (Monster's Manual 1; with -4 on attack roll, not only I cause weapon damage but I also push the enemy away and make him fall to the ground (reflexes to not fall, DC = damage, which is usually a grotesque 3d6+13)
by now this is being amazing!
I intend my next talents to be:
-Improved Sunder (pre-requisite for the next)
-Combat Brute (Complete Warrior; allow 3 special combat maneveurs, Sundering Cleave, Advancing Blows and Momentum Swing, very logical, stylish and




ing good)
-Improved Critical (Greatsword)
-Shock Trooper (Complete Warrior too, allows Directed Bullrush, Domino Rush and Heedless Charge)
-Powerful Charge (one of the Monster's Manual, adds +1d8 to my damage when I charge)
-Great Cleave
-[FONT="]Weapon Specialization (Greatsword)
-[/FONT][FONT="]Melee Weapon Mastery (Slashing) (Player’s Handbook 2)
[/FONT][FONT="]-Slashing Flurry (Player’s Handbook 2)
-I haven't decided after this point (level 15...)
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My intention with this is to make a




ing strong Fighter with more than "I full attack this round... again" with the 2 feats that add maneveurs + the spell-like abilities from the Half Titan template.