D&D General D&D 3.5 - splatbook power creep or no?

Did unlimited access to the the splatbooks significantly increase optimized character power in 3.5?

  • No.

  • Yes.


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I'm significantly more inclined to selectively import stuff from PF1 and Mongoose/FFG/AEG/Atlas Penumbra than I am to grab from 3.5 outside of the 3.5 Forgotten Realms books, and even then, my inclusions from those taper off after ~2005ish.
Can't fault you for that. Based on the timeline of Orcus (the original 4E prototype), they were well into evacuating the 3.5e space by 2006 which is definitely reflected in the products they made for 2006 and 2007.
 

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3e was designed around system master.

In every book there was

  1. S tier stuff
  2. A tier stuff
  3. B tier stuff
  4. C tier stuff
  5. D tier stuff
  6. F tier stuff
As time went on, and optimizer player could swap out their Bs and Cs out their potential optiond with Ss and As.
It rewarded system mastery but based on what was actually published, it falls more into the bucket of a supplemental treadmill than an intentional puzzle. So optimizers come ahead in largely unexpected ways (Rainbow Brite trumping over Fireball Man) due to the lack of coherent vision of what system mastery meant across the line.
 

3e was designed around system mastery.

In every book there was
  1. S tier stuff
  2. A tier stuff
  3. B tier stuff
  4. C tier stuff
  5. D tier stuff
  6. F tier stuff
As time went on, an optimizer player could swap out their Bs and Cs out their potential optiond with Ss and As.
That is true. It is a definite shortcoming of the system.
 

Can't fault you for that. Based on the timeline of Orcus (the original 4E prototype), they were well into evacuating the 3.5e space by 2006 which is definitely reflected in the products they made for 2006 and 2007.
Yeah, people often seem to think of it as "3.5 is a game from 2003 to 2008" but I really would see it more as "3.x spanned from 2000 to 2005, with things being more minis-focused after 2003; 2006 to 2008 have a bunch of weird 4e prototype material that doesn't match; and then Paizo picked it up again and did their own thing with it, which was mostly inline with the 2003-2005 gameplay paradigm with only a few tweaks, from 2009 to 2019."

Either way though, it's weird to think that Pathfinder supported the core 3.x engine on their own longer than Wizards did.

But a lot of my favourite material overall is from the 3.0 era. I think the change in focus for 3.5 to being more of a minis game was generally not for the better.
 

the bloat sure can be reduced to "core books"

PHB 1&2
Player Guide to Faerun/Eberron
"Complete X" books.

maybe add:
Bo9S
Unearthed arcana.

just ignore everything else.
 

the bloat sure can be reduced to "core books"

PHB 1&2
Player Guide to Faerun/Eberron
"Complete X" books.

maybe add:
Bo9S
Unearthed arcana.

just ignore everything else.
A very interesting foil to what I just said where those were almost all books in the categories I said I would exclude. 😅

It's kind of funny how you can get totally different "games" out of 3.x from one group to another.
 

The good Splatbooks were great for adding cool options and expanding the game

The bad Splatbooks were terrible for adding power without considering how they might balance with the rest of the game

It required DMs to police what they would allow in to their games - which becomes yet another point of tension between DMs and demanding Players.

The sheer quantity of stuff, release schedules and human need for Kewl probably made power creep inevitable
 

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