evileeyore
Mrrrph
Hmmm.
I would like to see a return to 4 base classes. Warrior/Fighter, Divine Caster, Arcane Caster, Skilled Guy/Rogue. Allow Feat and Feat chains to define particular flavor of base class and add in PrC that start at 2nd or 3rd level to define 'Alternate' classes like Unarmed Fighter(Monk), Wilderness Skill Guy Divine Caster (Ranger), or Divine Fighter guy (Paladin or Cleric). In fact a base Caster class and the choice of making it Divine or Arcane permently when taken could work.
I would like to see the different Casting styles presented as seperate campiagn choices (do you like Vancian okay here it is, or do you favor cast-on-the-fly?) with the capacity to make them integratible. Casting styles cover Vancian(Current Wizards/Cleric), Spontaneous-once/day(Sorceror/Bard), and Spontaneous/regen pool(Like the Psychics are now).
Skills are pretty good the way they are...
Magic is fairly balanced at this point...
Of course Combat is the Sacred Cow...
Magic Items are a bit unbalanced with the EL system IMO. I don't know how to change it, but a system that measures magical items and stats into your EL might help. For instance in one campiagn we were very magic and stat heavy and tended to walk through encounters above our EL.
Base Races should remain as they are however I feel that the "Half-Breeds' (Orc, Elf) should become perhaps a template... Am I the only one who wonders where all those Orc-Elf or Dwarf-Goblin crossbreeds end up? Or are Humans the only race that can crossbreed? And in that case where are the Half-Dwarfs? and don't even try telling me that they're Gnomes, cause I don't buy it (their Beards is too short-Or does that mean they are the Evil Twins of Dwarves with their Gotees and all... hmmm.)
TTFN
EvilE
I would like to see a return to 4 base classes. Warrior/Fighter, Divine Caster, Arcane Caster, Skilled Guy/Rogue. Allow Feat and Feat chains to define particular flavor of base class and add in PrC that start at 2nd or 3rd level to define 'Alternate' classes like Unarmed Fighter(Monk), Wilderness Skill Guy Divine Caster (Ranger), or Divine Fighter guy (Paladin or Cleric). In fact a base Caster class and the choice of making it Divine or Arcane permently when taken could work.
I would like to see the different Casting styles presented as seperate campiagn choices (do you like Vancian okay here it is, or do you favor cast-on-the-fly?) with the capacity to make them integratible. Casting styles cover Vancian(Current Wizards/Cleric), Spontaneous-once/day(Sorceror/Bard), and Spontaneous/regen pool(Like the Psychics are now).
Skills are pretty good the way they are...
Magic is fairly balanced at this point...
Of course Combat is the Sacred Cow...
Magic Items are a bit unbalanced with the EL system IMO. I don't know how to change it, but a system that measures magical items and stats into your EL might help. For instance in one campiagn we were very magic and stat heavy and tended to walk through encounters above our EL.
Base Races should remain as they are however I feel that the "Half-Breeds' (Orc, Elf) should become perhaps a template... Am I the only one who wonders where all those Orc-Elf or Dwarf-Goblin crossbreeds end up? Or are Humans the only race that can crossbreed? And in that case where are the Half-Dwarfs? and don't even try telling me that they're Gnomes, cause I don't buy it (their Beards is too short-Or does that mean they are the Evil Twins of Dwarves with their Gotees and all... hmmm.)
TTFN
EvilE