BarkingDeathSquirrel
First Post
Here's a question. What if you take the ability score out of the attack bonus, and instead add a flat +4 (+5 at 8th level, +6 at 14th, +7 at 21st, +8 at 28th)? That way you aren't gimped if you don't have an 18 in your key stat.
(You'd still use the ability score to calculate damage, just not attack rolls.)
Lately, I've been seriously considering doing basically just that. The only modification I made was that if your ability modifier was higher than +4, you used that, and if it was negative, you took a penalty to attacks using that stat.
So... a 8 Str, 20 Int Wizard at 1st level has a +5 to hit/damage with his Int attacks, but any Str-based attacks he uses are at +3 to hit (and -1 to damage).
I haven't gotten a chance to really test this house rule, but it seems like it would allow characters to focus on secondary and off-stats more without affecting their characters ability to actually hit with his attacks. A character that maxes out his primary stat is still rewarded and a character that neglects a stat is still penalized, should he ever need to make attacks of that nature... *shrugs* It seems like it should work out fairly nicely, but I'm sure there is some way to abuse the system
