D&D 4E D&D 4E Style

The_Gneech said:
Well, I think it would be a little better if they were getting their behinds handed to them (possibly flame-broiled) by the dragon...

I think the message is supposed to be "play this game and you can fight dragons in a dark dungeon," not "play this game so you can be beated to death by a super powerful dragon." The image is supposed to entice. Your image would entice prospective buyers to play a game where they are a dragon taking on adventurers.
 

log in or register to remove this ad

The_Gneech said:
Well, I think it would be a little better if they were getting their behinds handed to them (possibly flame-broiled) by the dragon...

-The Gneech :cool:
Maybe the dragon was on delay until the slow dwarf could make it into the room so it could get the most out of its area effect?

:]
 

The_Gneech said:
The Wayne Reynolds piece looks like any other Wayne Reynolds piece to me (which is either great or awful depending on if you like Wayne Reynolds).

The halfling cleric looks just like any of the "iconic" sketches Todd Lockwood did for 3.0 (again, which is either great or awful depending on if you like Todd Lockwood).

I don't see any "difference" here. The only change I see is in the logo. And I certainly don't see any pointy hats.

-The Gneech :cool:

You said, The Gneech. The sameness of this art slightly worries me. I was hoping for a bigger change, and a move away from Reynolds in particular.

But I wouldn't put too much importance on these two pieces of art. I don't think they're meant to be representative of 4E's art style (if any).
 

What do you think they will do with the covers and the interior art?
Do you think they will change from the "old tome" looks?
Any new ideas?
 

The_Gneech said:
The Wayne Reynolds piece looks like any other Wayne Reynolds piece to me (which is either great or awful depending on if you like Wayne Reynolds).

W3rd. Much fuss about nothing.
 

Glyfair said:
I think the message is supposed to be "play this game and you can fight dragons in a dark dungeon," not "play this game so you can be beated to death by a super powerful dragon." The image is supposed to entice. Your image would entice prospective buyers to play a game where they are a dragon taking on adventurers.

Eh, I like my monsters big and scary. Makes it more fun to confront them!

-The Gneech :cool:
 

Wormwood said:
Is that a pointy wizard hat I see in the background?

If so, then I have my first negative reaction to 4e.

Dear gods, spare me from the 'old school'.

I think a pointy hat should be required to cast spells!!!!!!!
 

DragonLancer said:
I'm not keen on that picture - just doesn't sit right with me for some reason.


Nor I. Wayne is a good artist, but his style doesn't sit well with me. I was really, really hoping they would bring in some new blood and change the whole look of the game. Maybe they still will.
 

neuronphaser said:
Perhaps that's a sign of a return to more "realism" or "2E" style in the characters? Less crazy supernatural abilities, less reliance on magic items, etc. Thoughts?


Yea right. Have you forgotten kid's hyperactivity about owning stuff and having grown up thinking that 'everybody's super?'

If the 4E creators are smart, you'll have to pay a fee for magic items to wotc. Jez' they'd be rolling in the dough then [laugh] :)

jh
 

I definitely see a difference from what I think of 3e "feel." It feels more "right" to me; more D&D. There was certainly good 3e art, but as a whole it never did anything for me. Hennet was the prime example of what I didn't like, but a lot of other 3e art had that "Hennet-ness". This art is seems similar, but sans "Hennet-ness."

I hope it's a sign of things to come.

It's interesting how halflings have continued morph away from Hobbits. That's OK and all (I have no issue with "Halflings aren't Hobbits" in concept), but what are they at this point? Elves, Dwarves and Half-Orcs have a distinct racialness about them; Halflings are seeming "just like Humans, only short."
 

Remove ads

Top