D&D 5E Player's Handbook Official Errata

There's a new printing of the 5E Player's Handbook a'coming. It "corrects some typos while clarifying a few rules." But for those of us who already have a 5E Player's Handbook, there's a one-page PDF of official errata now available. It contains 51 items, covering classes, equipment, feats, spells, and more.

Download it right here! The errata has already been incorporated into the free Basic Rules.
 

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That's mostly what the ammunition and holding a two-handed weapon in one hand errata are about. What more were you looking for?
For it to be clear that you can use your action and your bonus action to attack with the same hand crossbow, provided you have a free hand. Crossbow Expert has been one of the more controversial rules of D&D 5e, due in large part to people getting hung up on the significance of a word that was extraneous in the first place.
 

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For it to be clear that you can use your action and your bonus action to attack with the same hand crossbow, provided you have a free hand. Crossbow Expert has been one of the more controversial rules of D&D 5e, due in large part to people getting hung up on the significance of a word that was extraneous in the first place.

Good point. It's weird for a crossbow to end up as the fastest firing ranged weapon in the game, so they probably should have taken the chance to clarify that it's intentional.
 

It's funny how mad these powergamers who were sorcerers abusing the games rules (aka cheating) are getting so mad. This isn't a nerf, it's to counteract you stretching words to the limits of their definitions or flat out reinterpreting to suit your min/max power gaming.

I think it's funny how the powergamer is like "here's my context free manipulated math to suit my narrative"

Also, two multiclassing changes that I haven't seen mentioned:
-- Paladins can smite using any spell slot, not just a paladin spell slot
-- Warlock invocation level requirements are warlock levels, not character levels

Both are things that most people ruled that way already anyway, but it's nice to have it official. I'm no longer afraid to bring my paladin/warlock to an AL game.

When you multiclass you have no paladin spell slots. That ceases to exist. It's always been that you get the shared spell slot list in the multiclass section of the PHB.

If you weren't playing it that way you were doing it wrong. Nobody I know anywhere did it the way you are suggesting
 
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When you multiclass you have no paladin spell slots. That ceases to exist. It's always been that you get the shared spell slot list in the multiclass section of the PHB.

If you weren't playing it that way you were doing it wrong. Nobody I know anywhere did it the way you are suggesting

Yeah, that's always been my interpretation, too.

But, it was not totally clear-cut because of the word "paladin" in there:
http://www.sageadvice.eu/2014/11/25/paladin-slot-for-divine-smite/
If one of the game's lead designers can get confused about it, I'm guessing there are some super-strict DMs out there who would enforce "paladin spell slots" only, and it would be just my luck to wind up with one of them.

So, I am glad they removed the word "paladin" so now it's unambiguous.
 

It's funny how mad these powergamers who were sorcerers abusing the games rules (aka cheating) are getting so mad. This isn't a nerf, it's to counteract you stretching words to the limits of their definitions or flat out reinterpreting to suit your min/max power gaming.

I think it's funny how the powergamer is like "here's my context free manipulated math to suit my narrative"



When you multiclass you have no paladin spell slots. That ceases to exist. It's always been that you get the shared spell slot list in the multiclass section of the PHB.

If you weren't playing it that way you were doing it wrong. Nobody I know anywhere did it the way you are suggesting

Yeah because there have been so many threads about people complaining how OP Sorcerers are.

Phew. The game is so much better now that this problem class has been reigned in.

:rolls eyes:.
 
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Yeah because there have been so many threads about people complaining how OP Sorcerers are.

Phew. The game is so much better now that this problem class has been reigned in.

:rolls eyes:.

Not enough threads to make someone use the post thread count proves something is wrong argument. I don't think I've seen a single thread concerned with the power level of sorcerers.

I firmly believe the clarification was to slow down the Sorlock, not nerf the sorcerer. Sorlocks were Twinning eldritch blast for 1 point, lower than Quicken cost. You could Twin Eldritch Blast for more than scorching ray damage at higher level all day.
 

It's funny how mad these powergamers who were sorcerers abusing the games rules (aka cheating) are getting so mad. This isn't a nerf, it's to counteract you stretching words to the limits of their definitions or flat out reinterpreting to suit your min/max power gaming.
Nobody was cheating. Nobody was even trying to cheat. The text was genuinely ambiguous, and given that neither interpretation was game-breaking, they went with the more generous one.

The errata could just as easily have come out saying that their interpretation was the correct one. There's no need to place blame where none is due.
 

When you multiclass you have no paladin spell slots. That ceases to exist. It's always been that you get the shared spell slot list in the multiclass section of the PHB.
If you MC paladin with, say, sorcerer: yes. If you MC paladin with warlock, you get spell slots (I think the feature is Pact Magic?) that don't merge with spell slots that are gained through the Spellcasting feature. So the errata is actually a useful clarification.
 

Not enough threads to make someone use the post thread count proves something is wrong argument. I don't think I've seen a single thread concerned with the power level of sorcerers.



I firmly believe the clarification was to slow down the Sorlock, not nerf the sorcerer. Sorlocks were Twinning eldritch blast for 1 point, lower than Quicken cost. You could Twin Eldritch Blast for more than scorching ray damage at higher level all day.


...but again, it's not actually a change, since that is what it meant before; that's how I read, and how the devs consistently clarified it when asked. The only thing being fixed was making the actual rule already in place unambiguous. If people were doing that with Sorlocks, they were mistaken from the get-go.
 


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