D&D 5E Player's Handbook Official Errata

There's a new printing of the 5E Player's Handbook a'coming. It "corrects some typos while clarifying a few rules." But for those of us who already have a 5E Player's Handbook, there's a one-page PDF of official errata now available. It contains 51 items, covering classes, equipment, feats, spells, and more.

Download it right here! The errata has already been incorporated into the free Basic Rules.
 

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So they did in fact errata actual mechanics.

Just not the right ones.

Not surprised. Wizards is playing is safe with their profits and don't want to rock the boat by actually improving their product at the risk of some forum angst. But now instead they issue a document with 90% minor phrasing issues that nobody complained about (which they should do anyway), and 10% is nerfing stuff that didn't need nerfing while not nerfing stuff that does.

It's 4e all over again, except in slow motion. 1/year errata, I've lost confidence in their ability to do the right thing. If they're going by survey satisfaction data, I wonder how many people complained that twin spell was too powerful, compared with some actually overpowered things like polearm master stacking with GWM and giving free dual wielding + twf fighting style too.

I was looking over the list of things that benefit from each additional poleram attack I get (Including OAs and free hits from crits and kills due to GWM), and the list is pretty long. Sacred Weapon, Magic Weapon, GWM's +10, improved smite (+1d8 damage on each attack, including the bonus attack). I guess I should thank them that my character is now going to be a multi-attacking blending machine. It's just sad that my next melee character will probably gravitate towards polearms as well. And the one after that.

If you want to make a damaging character in 5e, you needn't look further than polearms. Period. No matter what the melee class, polearm aka spiked chain is the answer.

Twinned Spell was a clarification, not a mechanics change. So was the one damage roll per spell. It changed the way some folks were running it. But it was they way the designers intended the mechanics to run the entire time.

I don't think they made many (if any) changes to mechanics save perhaps Sentinel and reach weapons. It was all about spelling out rules intent with the usual caveat tables can run it as they wish.
 

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I didn't see this yesterday (I was watching Chappie... really good movie...) and now I'm at work. They busted me and blocked the D&D site so now I have to wait to go home to check this out! Good thing this thread is here to give me the info until I can read the actual errata! Thanks!
 


You have *never* been allowed to twin magic missile or scorching ray. If you were playing that way you were not following the rules. There is no nerf.... they just wrote it more clearly so you and others would stop reading it the wrong way.

That is not a nerf. That is fixing your misunderstanding.

No one was misunderstanding what "targets one creature" means. This is a change. It may be a change to what was intended, but it is a change.
 


I didn't see this yesterday (I was watching Chappie... really good movie...) and now I'm at work. They busted me and blocked the D&D site so now I have to wait to go home to check this out! Good thing this thread is here to give me the info until I can read the actual errata! Thanks!
Is there anything specific about which you're dying of curiosity (that hasn't already been stated inthis thread)?

What class(es) of character concern you the most?
 


They did what?

Bad news for me & D&D. I won't buy a product with his credit on it.
I don't believe he is a designer or a developer this time around; If I recall correctly, he is the Forgotten Realms Historian± and deals with external companies licensing D&D product for video games.
 

No one was misunderstanding what "targets one creature" means. This is a change. It may be a change to what was intended, but it is a change.

Yes they were, because some folks thought you could twin Magic Missile.... which you can't, and couldn't. But some folks interpreted the rule wrong and thought you could.

They didn't understand that "targets one creature" was a characteristic of the spell itself, as opposed to a characteristic of one particular casting.

Some folks got it right, others got it wrong. They didn't change the rule, they just made it so everyone could get it right.
 

Is there anything specific about which you're dying of curiosity (that hasn't already been stated inthis thread)?

What class(es) of character concern you the most?

Thanks for asking, but the thread has pretty much covered the gist of it all. I can wait 3 more hours to go home and read the actual document over. Thanks again!
 

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