The Crimson Binome
Hero
Agreed, but there's no reason why save-or-die must necessarily be one roll. Even if it is literally just one saving throw, with failure causing instant death, there's still everything that we do in response to the knowledge that such an ability exists.It's just not fun for a random roll of ONE die to just destroy everything you've invested into with little recourse.
Before you make the saving throw, you have to choose to look at the medusa. Assuming a proper set-up, that's a decision which should be made with full knowledge of the risks involved. It moves the game back a step, from normal swing-for-damage combat. The game aspect becomes your decision of whether or not to look, rather than the random outcome of the die roll.
Although, it's easy for the DM to get that one wrong, if the book doesn't explain how obvious this should be.