Jhaelen said:That isn't the problem, IMHO.
The problem, in my experience, is the 30+ year old veteran D&D player who has invested hours or days to create a character unlike any of the dozens or hundreds she has already played with an involved backstory and distinctive characterization that gets cut down by a lucky crit from an orc in the first combat encounter.
The number of times you are willing to invest much effort in character creation is limited if it's for nought simply because of an unlucky die roll.
Plus, as a veteran player, I typically find the first level pretty boring, since there aren't many options for appropriate challenges for a starting adventurer. About the only way for me to still enjoy starting adventures is to create a truly 'fresh' character concept and roleplay it to the hilt. Which leads me right back to the problem mentioned above.
This must be a difference of opinion between us. I'm a 26-year D&D veteran (started playing when I was 6) and the character generation time in D&D3.x has never bothered me. Sometimes I've played characters who lasted two session; sometimes I've played characters who lasted a year. If a character dies horribly early on, then that's just the luck of the dice. Sometimes it's painful -- I do wish my East Indian sorcerer/alienist demon summoner hadn't gotten killed so quickly, I loved her concept, and the same with my crab-hengeyokai martial artist -- but there's always other character ideas waiting in the wings. In a good RPG, there's always zillions of possibilities... In that old D&D campaign, I never did get to play my Priest of the Death God who used the "Leadership" feat to have his wife, a fellow priest, accompany him on his journeys... or my cross-dressing courtly female swordswoman based on the old manga "The Rose of Versailles"... or this character, or that character. I *LOVE* coming up with characters.
The only times that dying in a RPG bothers me is if the DM "rubs it in" by either turning it into a form of humiliation (i.e. "Your character is murdered and raped by the bugbears. His body is thrown in a ditch"... I've never had this QUITE happen but I've witnessed similar situations) or by dissing my gameplay and character design choices (i.e. "You wouldn't have died if you had spent those 2 skill points on Jump instead of Profession (cook). I know you are aware of this, but allow me to rub it in and remind you that you are stupid. Now, allow me to ignore you while I focus on the more min-maxy players."). But those are both problems with the DM, not with the rules. As long as a DM is "tough but fair" I generally don't mind dying.
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