mmadsen said:Given how D&D works though, this has unintended side-effects. Yes, everyone gets appropriate skills, but they also get a tremendous number of hit points, and, since the overall level of the game is higher, the magic level is much higher.
Yeah - if the average person is 8th, the physics become really weird; you can jump your army off a 50' cliff without fear because they take 5d6 damage but have ca 40-60hp... personally in my game the average person is around 2nd-3rd level with about 8hp; this prevents the "house cat slays Commoner in shock horror!" type problem but doesn't break the inbuilt mechanics - most people can still die when hit by an arrow, a 20' fall is best avoided, etc. I use:
Novice - 1st level. A "green" soldier is likely War-1, if he's in good shape he'll have CON +1 or +2 (12 or 14) and 9-10 hp. Includes recruits straight out of basic training, peasant militia from frontier areas, most city watch who haven't seen combat, etc.
Trained - 2nd level. A typical War-2 soldier with 14-16 hp.
Experienced - 3rd level. Maybe a junior NCO War-3. 19-22 hp.
Veteran - 4th level, War-4 Sergeant with around 28 hp.
Elite - 5th level, War-5 Platoon Sergeant or crack assault troops, Imperial Guard etc, around 35 hp.