D&D 5E D&D Beyond Reveals New Golden Vault Details

Over on D&D Beyond you can read more about Keys from the Golden Vault, including information on 3 of the 13 adventures, the Golden Vault organization itself, and an overview of how the heist adentures within work.

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Four of the adventures include:
  • The Stygian Gambit (for 2nd-level adventurers): Case a Nine Hells-themed casino and steal the prize for the Three-Dragon Ante tournament that's currently taking place.
  • Prisoner 13 (for 4th-level adventurers): Infiltrate a remote prison in the tundra of Icewind Dale and extract information from an inmate.
  • Vidorant’s Vault (for 7th-level adventurers): Break into the safe of a renowned thief, bypassing its many security features en route.
  • Fire and Darkness (for 11th-level adventurers): Navigate the grim fortress of an efreeti and retrieve an artifact of unimaginable evil, the Book of Vile Darkness.
 

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Huh... I don't think I've played in a heist game - of any type - in approximately forever. Maybe in the 90's when we were playing Shadowrun 1e (so... many... dice...)

Now I'm starting to get intrigued

Maybe I'll buy a copy; although the number of crowdfunds in February is hurting my wallet so much

Asks Black Friday GIF
There are lots of great heist RPGs. D&D isn't one of them.
 

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I am torn - heists are exactly the sort of RPG I love... which is why I play Blades in the Dark, and I don't know if D&D is going to be better at doing heists than the game-that-is-made-for-heists. The demo adventure is interesting and clearly has some thought put into it, and I like the premise (shades of breaking out Jack from Mass Effect 2?), but I'm not sure I need a D&D version of this. The idea of a planning phase in D&D alone gives me cold sweats - it takes an hour for adventurers to decide how to open a door, how long will it take to plan to crack a high security vault? I miss flashbacks already.

That said, I like D&D, I like the alternate cover and I like heists, so maybe I'll impulse buy this anyway (then never use it, and regretfully sell it in a year or so).
 





I’ve been reading a lot of OSR adventures and I’m not sure I’m able to enjoy these ( 5e) anymore. Upon reading all that occurs to me is:
Why is the layout of this Prison so simple? Why do they give you a prescribed infiltration plan? Isn’t the fun in these making your own plan and having it go wrong? Why so much boxed text? Why is the layout so verbose?
 
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I sort of agree. D&D is sort of a "jack of all trades" RPG. That said, you can run a pretty good heist using D&D rules, even if other systems are purpose built for that style of gameplay and do it better. I'll definitely be buying this book to fit the one-shots into my campaigns.
Sure. You can run a heist (or any other action adventure subtype) with D&D but it definitely doesn't do anything to help you.
 


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