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(D&D) Breaking New Ground OOC [Full]


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Zhure said:
Larik D'Lur (N)
Race: Elf (Twilight Elf)
6'5"; 145 lbs;

Not that I'm trying to be picky...but how did you come by a 6 1/2 foot elf? :) Twilight elves are generally 4 1/2 to 5 3/4 feet tall...Everything else looks hunky dory....oh...dammit...forgot to tell you guys...Twilight elves get +2 Int and -2 Cha instead of the normal elf stats...
 

Chauzu said:
Let me know if anything looks wrong.

Looks fine Chauzu...

Here's another thing I forgot to tell you...max hit points at every level...just noticed that....*makes a note in his "PBP Rules document"*
 

Ok excelent...

Tiarr D' ??? son of Myllannah (depends on the father's lineage or would still be a D'Lur?), Druidic disciple

Questions:
1) In what form does druidic theology take shape (a diety etc?)
2) Is runecaster/rune creation an option? (from forgotten realms)

I see a supersticious astrologist type that mutters and throws rune-bones to discern the will of the fates...
 

Arknath said:


Not that I'm trying to be picky...but how did you come by a 6 1/2 foot elf? :) Twilight elves are generally 4 1/2 to 5 3/4 feet tall...Everything else looks hunky dory....oh...dammit...forgot to tell you guys...Twilight elves get +2 Int and -2 Cha instead of the normal elf stats...
Any other differences we should know about?
 

Argent said:

Any other differences we should know about?

Nope...sorry about the confusion

Tiarr D' ??? son of Myllannah (depends on the father's lineage or would still be a D'Lur?), Druidic disciple

Knosse is the next family in line as far as power is concerned...They tend to not marry too far down the line of ranking, but it does happen...i've got the whole list so tell me if you're thinking of a lower house...

1) In what form does druidic theology take shape (a diety etc?)

Deruth is the primary nature deity, although Ossirith lords over exploration and rangers and druids themselves...Myllannah pays tribute to both, however it is understood that her main loyalties lay with Deruth.

Is runecaster/rune creation an option? (from forgotten realms)

Definitely an option...Deruth emphasizes expression of the love of the world around you and each individual elf has different expressions. As long as you do not harm or disrupt the natural cycle, he is content in whatever worship you provide.
 

Ok all, things are moving along nicely.

I have two characters that are ready to rock and roll and you guys are impressing me with your abilities to blend into a new environment with your own little touches. I can't wait to see what you do when we get rolling.

I'm working on the first entry of the game and it should be posted soon. I'm ready to game! :)
 

I decided to go with just a rogue/wizard, headed straight for arcane trickster, assuming the campaign will be that long.

Ellar D’Lur
3rd Rogue, 2nd Wizard
Male/5’6”/135 lbs.
True Neutral

Strength: 12 (+1) [4 points]
Dexterity: 18 (+4) [10 points, +2 enhancement]
Constitution: 12 (+1) [4 points]
Intelligence: 17 (+3) [6 points, +2 racial, +1 ability increase]
Wisdom: 12 (+1) [4 points]
Charisma: 10 (+0) [4 points, -2 racial]

Base Attack Bonus: +3
Ranged Attack Bonus: +7 (+8 within 30ft.)
Melee Attack Bonus: +4
Attacks:
+8 ranged [+9 within 30ft., +1 mighty composite shortbow, 1d6+2(x3)]
+6/+6 ranged [+7/+7 within 30ft. rapid shot, +1 mighty composite shortbow, 1d6+2(x3)]
+5 melee [+1 longsword, 1d8+2]
Initiative: +4 (+4 Dex)
Speed: 30 feet
Hit Points: 31
Armor Class: 16 (10 base +4 Dex, +2 bracers)

Fortitude: +2 (+1 base, +1 Con)
Reflex: +6 (+3 base, +3 Dex)
Will: +5 (+4 base, +1 Wis) [+2 vs. Enchantment]

Skills (66 ranks rogue, 10 ranks wizard):
Bluff +5 (5 ranks)
Climb +5 (4 ranks, +1 Str)
Concentration +5 (4 ranks, +1 Con)
Decipher Script +8 (5 ranks, +3 Int)
Disable Device +11 (6 ranks, +3 Int, +2 tools)
Escape Artist +8 (4 ranks, +4 Dex)
Hide +10 (6 ranks, +4 Dex)
Knowledge (arcana) +7 (4 ranks, +3 Int)
Listen +8 (5 ranks, +1 Wis, +2 racial)
Move Silently +10 (6 ranks, +4 Dex)
Open Lock +10 (4 ranks, +4 Dex, +2 tools)
Pick Pocket +7 (3 ranks, +4 Dex)
Search +11 (6 ranks, +3 Int, +2 racial)
Speak Language (Automatic +3 Int: Common, Elven, Goblin, Draconic)
Spellcraft +5 (2 ranks, +3 Int)
Spot +9 (6 ranks, +1 Wis, +2 racial)
Tumble +6 (2 ranks, +4 Dex)
Use Magic Device +4 (4 ranks)

Feats and Special Abilities:
Immune to sleep effects
Low-light vision
Proficient with longsword, shortbow, longbow, composite longbow, composite shortbow
Sneak attack +2d6
Evasion
Uncanny dodge (Dex bonus to AC)
Summon familiar (none)
Scribe Scroll
Point Blank Shot
Rapid Shot

Equipment:
+2 bracers of armor [4000gp]
+2 gloves of dexterity [4000gp]
heward’s handy haversack [2000gp]
+1 mighty composite shortbow [2500gp]
10 sleep arrows [1320gp]
wand of cure light wounds [750gp]
60 arrows [3gp]
+1 longsword [2315gp]
stone of alarm [1000gp]
quaal’s feather token (bird, swan boat) [650gp]
traveler’s outfit [1gp]
masterwork thieves’ tools [100gp]
2 doses of scentbreaker [10gp]
2 vials of acid [20gp]
2 tanglefoot bags [100gp]
bedroll, winter blanket, scroll case, flint and steel [3gp]
scrolls: obscuring mist, summon monster I, sleep, change self, silent image, jump, spider climb, cause fear [200gp]
grappling hook and 100’ silk rope [21gp]
20 days trail rations [1gp]
waterskin [1gp]
locking garrote [100gp]
expandable pole [5gp]

Experience Points: 11500

Spellbook:
0th: resistance, ray of frost, detect poison, daze, dancing lights, flare, light, ghost sound, disrupt undead, mage hand, mending, open/close, arcane mark, detect magic, prestidigitation, read magic [200gp]
1st: alarm, endure elements, hold portal, protection from alignment, shield, obscuring mist, summon monster I, unseen servant, comprehend languages, detect secret doors, identify, true strike, charm person, sleep, magic missile, change self, silent image, ventriloquism, cause fear, ray of enfeeblement, burning hands, enlarge, feather fall, jump, message, reduce, spider climb, lesser sonic orb [700gp (inc. 2/level)]

Spells Per Day: (4/3) 0th: ray of frost, mage hand, prestidigitation, light; 1st: lesser sonic orb, shield, true strike

Ellar is of middling height and build for an elf, with green eyes, brown hair, and coppery skin. He is quiet and something of a loner, occasionally leaving the bustle of court life for solitary hunts for days in order to clear his mind. Despite Elhirra's wish for him to join the school of fighters, Ellar has taken a different path, proving himself an able student with magic, archery, and stealth. When the opportunity came to begin the search for a new homeland, he eagerly accepted, anxious to see the world beyond the elves.

Let me know if you see any errors.
 
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Ulysses D'Lur

Ulysses D'Lur
Male Twilight elf Wizard 5
(Divinor. Prohibited school: Necromancy)

S 12
D 14
C 14 (16 w/amulet)
I 19/21 (+1 point @4th level/headband)
W 12
Ch 8

HP: 35 (30 w/o amulet) Alignment: LG
AC: 13 (dex + ring)

Languages: Common, Elven, Sylvan, orc, goblin, dranconic

Feats: Scribe Scroll, Summon Familiar, Alertness (1), Improved Initiative (3), Extend Spell (bonus -5)

Skills:
Alchemy 13(8), Concentration 10(8), Scry 13(8), Spellcraft 13(8), Knowledge: Arcana 11(6), History 11(6), Geography 11(6), Religion 10(5), Architechture & Engineering 10(5), spot 7(0 - elf, feat, familiar, wis) Listen 7(0) Search 7(0)

Spell Book:
0: All
1 (20=3 base + 4 int + 2 2nd level + 11 purchased): alarm, endure elements, protection from evil, mage armor, obscuring mist, unseen servent, comprehend languages, identify, true strike, charm person, hypnotism, magic missile, tenser's floating disk, change self, color spray, silent image, burning hands, expeditious retreat, feather fall, message.
2 (6=2 3rd, 2 4th, 2 bought) detect thoughts, see invisible, knock, levitate, web, invisibility
3 (4=2 5th, 2 bought) fireball, dispel magic, tongues, clairaudiance/clairvoyance, leomen's tiny hut.

Spells memorized:
0:detect poison, daze, light, prestidigitation, detect magic
1: comprehend languages, mage armor, magic missile, alarm, expeditious retreat, color spray
2: detect thoughts, web, levitate, invisibility
3:tongues, leomund's tiny hut, fireball


Familiar: Margo. Bat.

Equipment (gp)
Masterwork longsword(315)
Masterwork mighty +1 long composite bow(450)
Ring of Protection +1 (2000)
Heward's Handy Haversack(2000)
Headband of Intellect +2(2000)
Pearl of Power - 1st level(2000)
Keogmen's Ointment (4000)
Rust bag of tricks(3000)
Robe of resistance +1 (1000)
Amulet of health +2 (2000)
19 1st level scroll spells*(275)
3 2nd level scroll spells*(300)
3 3rd level scroll spells*(750)
black ink, inkpen, parchment (5), spell book, silk rope, spell components pouch
158 gp

*copied to spell book.

Ulysses stands 4'11". He's slender & muscular; strong, though small. He has curly blond hair which falls to his shoulders. His eyes are blue-green. He weighs 95 pounds & is 125 years old. He favors non-descript garments of blue & grey. He wears a silver band around his forhead w/a white pearl affixed in the center. It holds his hair back. He's rarely without his dark grey plain cloak (of resistance).

Ulysses was born the second son of the noble family of D'Lur. Son of Nurboi, the King's Brother. Ulysses' elder brother, Tsaretan, was always the smartest of the children & the most accomplished in magic. Ulysses liked to hunt, fence, & read. But the study of magic was in the family, & he pursued it at the academy. He was a good student & has become an accomplished wizard. He has chosen to specialize in divination, as he has always been very curious.

Ulysses is good, & is very motivated to see justice done. But his true passion is learning. He loves nothing better than to sit down with his pipe & read a heavy history tome, or to converse with one of the many scholars passing through the court of his uncle.

He has a younger sister, Nasun, who has not excelled in her studies, although she is a renowned beauty. Her career path is uncertain.
 
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