clearstream
(He, Him)
Over the course of the thread I went back and reread your OP a couple of times to get it clearer in my mind. I suspect "fictionless" just jumped out at me because it is such a strong claim (were that indeed what you were claiming, which of course we got clearer about later on) and of course, it's in the title. One thing I do like about "fictionless" is that it got my attentionMy OP said

Possibly we'll have to just mark our differences and move on. I don't find that D&D combat produces "fictionless" decisions, but I can see that those decisions aren't produced by the fiction in the way you to want to cast it. If it helps to understand my position, for me all-declare-then-all-act is more fiction-disrupting than each-act-in-turn. I'm not looking for D&D combat to be anything more than representative.And while I admit that neither it nor my thought process was as codified as it could have been as it wasn't really till the back and forths on this thread that I was able to dig in and clarify things for myself, I think my OP was fairly clear that at least part of my issue was about D&D combat producing 'fictionless decisions'. I do understand the confusion though - as I really was talking about 2 different phenomenon in my OP.
I think they do meet in the middle, just the "middle" isn't the square-mid-point-from-their-start-positions-this-round. As you say, we've gotten a good way on from the OP anyway. So far as I can see, some concrete mechanical concerns are - with givens as noted up thread -The other issue my OP touched on was the aspect of D&D combat where it's not able to produce common fictional tropes in many situations like the fighter and orc charging each other at the same time and meeting in the middle (this is the concept of 'fiction that we want' that keeps getting thrown up). And while that's said as a criticism, really why the heck wouldn't we want that to be possible? Ultimately though, I think the conversation has really moved past this point and really has been focused around 'fictionless decisions' for quite some time.
- a creature basing their action over a round on something known only at the end of the round
- a creature moving all of their movement before another creature moves any
- a creature lacking information during a round on something happening during that round
- the start time and duration of highlighted interactions is imprecise, but ordinarily less than a full round
- movement is a fair-approximation of how things stand, so it was fair that the orcs got between the fighter and the door; movement isn't really stop-start, i.e. it's not contained within the round
- creatures in-world do and notice things that we don't narrate, and there is enough space in each round for there to be a sequence of highlighted interactions
Last edited: