philreed said:
First, thank you.
Second, I've never read Primal Order: Chessboards. What do you think makes it such a great supplement? Is it worth tracking down?
It's about *creating* planes and cosmologies, much as The Primal Order is about creating gods/pantheons. It takes ~128pp to explore what the new MotP "covers" in a short chapter. And, as a result, does it with much greater depth and breadth. It's particularly the breadth that i like--it suggests ideas for planes, and particularly planar interactions, that are much more "out there" than anything in the MotP. It also has several example planes along the way. If what you want is cool new places to send your PCs, ready to go, then pick up something like Beyond Countless Doorways. [Here, i think MotP falls flat, as, with the exception of a few of the "optional" planes in the back of the book, the places it describes utterly failed to interest me.] But if what you want is a toolkit/ideamine for creating cool new places to send your PCs, TPO: Chessboards is the way to go. [Again, MotP disappoints, because it is so narrow in scope in this area, mostly producing pretty standard "D&D"-style planes-as-other-lands-with-funky-rules. I think the old MotP's tables for alternate primes do a better job, all by themselves, than the new MotP's chapter on plane construction--the former cover more ground.] I think of myself as pretty creative when it comes to cosmology-type stuff, but it at several points pointed out ideas i hadn't thought of, or explored ramifications that i hadn't considered.
Or, as another test, look at teh recent thread here on planes as alien realms (or something to that effect--titled something like "planar travel, only different"). A lot of people talking about wanting to do planes in ways that MotP doesn't support. I didn't see anything that TPO: Chessboards doesn't support. Don't get me wrong: the whole Primal Order line is to most RPG supplements what Fudge is to most RPGs--it's much more toolkit than finished, ready-to-go product. But it's a wonderful toolkit, full of ideas. And broader in scope than anything on the same topics i've seen for D20 System, which is why i prefer it. I'll either apply the stats myself, or just wing them, so, either way, i don't need them to already be there.