tetsujin28 said:
So, in what way were the prestige classes from Defenders of the Faith gimped in CD? I seem to recall that being mentioned upthread.
Here's a brief guide to the changes from DotF -> CD; there are other sources I'll deal with later.
CD prestige classes:
* Black Flame Zealot
*
Blighter - MotW
Significant changes:
- prereq: BAB +4 added.
- spellcasting now extends to 9th level spells instead of 6th level
- blightfire instead of burning hands (similar ability, but stronger)
- undead wildshape rewritten to 3.5e standards; loses the ability to go incorporeal
+ Conclusion: 5 or 6 dead levels in druid lead to a much more effective class than the MotW version.
*
Church Inquisitor - DotF
Significant changes:
- Requirements are made easier (no longer 8 ranks of Spellcraft and Knowledge (arcana), instead 4 ranks in Spellcraft, Kn(arc) and Kn(relig)
- Spread out abilities a little more (gains pierce disguise at lvl 4; learn the truth moves from 9th to 10th lvl)
- Skill points from 2 to 4; a better fit for the range of skills required.
- Pierce Illusion is now sight rather than touch and mechanics are simplified.
+ Conclusion: made better
*
Consecrated Harrier - DotF
Significant changes:
- Requirements have dropped "Profession Lawyer 5 ranks"
- spell-using now similar to ranger (with some added spells), rather than similar to cleric. 4th level max spells rather than 5th.
- dispel magic ability strengthened
- blessing of scripture (effective ranger "favoured enemy") weakened; max +6 instead of +10
- emotion spell-like ability replaced by crushing despair
- implacable hunt ability strengthened
+ Conclusion: relatively the same. mechanics made more coherent.
*
Contemplative - DotF
Significant changes:
- Divine wholeness strengthened
- Divine Soul strengthened
- Mystic Union DR made in line with 3.5e rules (from 20/+1 to 10/magic)
- no prestige domains; just gains bonus domains instead
+ Conclusion: mostly the same, but slightly better
* Divine Crusader
*
Divine Oracle - DotF
Significant changes:
- Scry skill requirements gone; instead changed to Knowledge (religion) and ability to cast divine divination spells.
- gains Trap Sense (to +3) instead of to +1
+ Conclusion: mostly the same
* Entropomancer
* Evangelist
*
Geomancer - MotW
No Significant changes. (Yes, they updated the class. Yes, they accidently left in Scry in the skills - but fixed the rest. No, I don't think it needed changing).
*
Holy Liberator - DotF
Significant changes:
- Sense Motive 5 ranks added to requirements
- Spell list slightly changed (now Paladin + bonus spells instead of separate list)
- loses resist enchantment at 1st level; keeps immunity to charm at 3rd level and now provides aura of resolve (+4 saves vs charm) to allies
- smite evil moved from 2nd to 1st level, may use more than 1/day at high levels.
- loses turn undead
- break enchantment ability instead of subversion; made stronger
- gains remove fatigue
+ Conclusion: made mechanically more coherent and abilities better spread over levels.
*
Hospitaler - DotF
Significant changes:
- Prereqs: BAB +5 instead of +4; must be able to cast 1st level divine spells added
- Spell-use now 7/10 instead of 10/10
- loss of Turn Undead ability
- Remove Disease improves to 2/week.
+ Conclusion: thankfully weakened! (Full BAB + d10 HD + full Spellcasting + Turn Undead made it too good for pure clerics)
*
Pious Templar - DotF (was Templar)
Significant changes:
- pre-reqs: Know Religion 8->4 ranks; no Endurance, add True Believer
- some moving about of abilities (Weapon Spec from 1st to 3rd), etc.
- abilities better integrated with those of paladin
+ Conclusion: mostly similar.
* Radiant Servant of Pelor
* Rainbow Servant
*
Sacred Exorcist - DotF
Significant changes:
- Pre-reqs swapped (now Know planes 10 rnks, relig 7 ranks instead of the other way around)
- Exorcism regular ability instead of prestige domain
- Chosen foe gained slightly later (3rd/6th/9th rather than 1st/4th/7th)
- loses Extra Turning bumps
- gains Holy Aura 1/day at 8th
+ Conclusion: very similar, slightly weaker.
*
Sacred Fist - DotF
Significant Changes:
- Pre-reqs: Know Religion 8r (added); feats: Alertness dropped; added Combat Casting + Stunning Fist
- gains spellcasting progression 8/10 instead of paladin-like spell progression
- loses bonus domain
- unarmed damage stacks with monk's rather than using own table
- gains fast movement ability (to +30 ft)
- loses flurry attack, magic unarmed attack, evasion, combat casting, uncanny dodge, blindsight, no shadow blows
- gains sacred flame earlier and may use 2/day at high levels
- gains blindsense 10' (6th)
- inner armour now grants Spell Resistance 25 instead of Spell Resistance 10(!!!)
+ Conclusion: integrated better with monk and cleric, a thorough overhaul
* Seeker of the Misty Isle
* Shining Blade of Heironeous
* Stormlord
*
Temple Raider of Olidammara - S&S
Significant Changes:
* Uncanny Dodge (+1 against traps) -> Trap Sense (eventually +4)
* Spell-use loses extra domain spells
* Gains Luck domain at 10th level
* Gains Skill Mastery at 9th level
* Loses Save bonus
+ Conclusion: more in line with other PrC and 3.5e rogue abilities. Minor changes.
* Ur-Priest
* Void Disciple
*
Warpriest - DotF
Significant changes:
- Prereq: Diplomacy from 5 to 8 ranks; Leadership dropped
- Hit die d10 from d8
- Gains Turn Undead
- Loses bonus domain at 4th level
- Some abilities moved 1 level
+ Conclusion: very similar.
Cheers!