Geoff Watson said:Translation: You didn't read my mind, so sucked in!
You only need one offensive character to screw up a negotiation, and unless the clues are really obvious, one of the players might miss it. And clues/puzzles seem simple when you already know the answer.
Geoff.
To quote a recent response from an 18+ year veteran player in my world: "D&D should be like comic books... lots of combat and light on the thinking in between."
I folded up that campaign shortly thereafter.
What it illustrates, though, is that no matter the style of the DM or the rules, some people want a game where the direct hack-n-slash method works. There is little or nothing you can do to change that.
AD&D 2nd Edition also emphasized role-playing and "overcome the obstacle" instead of "kill the obstacle" for xp. I have long given xp for non-combat solutions to the obstacles; and my players have long expressed a desire to kill things anyway. Things went well for the most part, until the more story-oriented players left my group. I could not make myself DM for the primarily combat-oriented players anymore, and folded the campaign. My point, though, is that the rules are not the source of that problem.