Baldurs_Underdark
Hero
I am always amused at the length of threads here. Sorry if I did not read all 200 posts.
For me, alignment is a tool to create a good game. I spend time observing my players and their PCs.
Alignment allows you to create natural enemies, which makes for easy and fun roleplay. All you have to do is make an NPC that is opposite of what your players are. So, do you need evil? No. Is it practical for the story? Hell, yes.
For me, alignment is a tool to create a good game. I spend time observing my players and their PCs.
- Are they relatively lawful? Good, then my BBEG and his minions will be chaotic.
- Are they good? Then I will play evil.
- Are they chaotic-neutral? Then maybe the best opponent will be an overly lawful good bureaucratic government that employs mindless automatons.
Alignment allows you to create natural enemies, which makes for easy and fun roleplay. All you have to do is make an NPC that is opposite of what your players are. So, do you need evil? No. Is it practical for the story? Hell, yes.