QuietBrowser
First Post
Seriously? The only thing that 4e did to tieflings was A: give them a backstory to explain why they are a notable species on a prime material setting, and B: give them a unified appearance that made them easier for artists to draw. And, seriously, this is a ridiculous thing to complain about when not only can you refluff it, but also every bit of official art for tieflings prior to 4e boiled down to "take a human and throw at least one of the following traits on it: horns, tail, goat legs".
Maybe there were one or two pre-4e pictures of tieflings who didn't fit that formula, but I certainly can't remember seeing any.
Honestly, weird thing is, as much as I loved Planescape: Torment and the picture it painted of a metropolis at the heart of the multiverse, to the point that I can't consider any D&D setting without one... I couldn't really stand most of Planescape's 2e lore. The Great Wheel was boring, most of the creatures were either silly or dull, and Sigil itself came across as just being full of jerks. And that subtle snobbish attitude... gods, that ticked me off.
Don't get me wrong, there were gems amidst the dross. I just had to sift through a whole lake of muck to get them.
Maybe there were one or two pre-4e pictures of tieflings who didn't fit that formula, but I certainly can't remember seeing any.
Honestly, weird thing is, as much as I loved Planescape: Torment and the picture it painted of a metropolis at the heart of the multiverse, to the point that I can't consider any D&D setting without one... I couldn't really stand most of Planescape's 2e lore. The Great Wheel was boring, most of the creatures were either silly or dull, and Sigil itself came across as just being full of jerks. And that subtle snobbish attitude... gods, that ticked me off.
Don't get me wrong, there were gems amidst the dross. I just had to sift through a whole lake of muck to get them.