Thunderfoot said:Time for a dissenting voice that brings some experience to the party (and hopefully a lot less rancor...)
mcrow said:So far I like what I have seen of the the game and it really makes me want to play in a way that D&D hasn't in the last two editions.
No, 4E is not dumbed down. I wish people would quite saying was because it most defintly isn't. More streamlined, yet just as tactical , IMO.
I more or less agree with most of what you said, Thunderfoot, except for this. I have no problem, either as player or DM, with the DM playing a character, though I was unaware as yet that 4e suggests it. Usually, the players run the DM's character by committee anyway, except when a significant decision has to be made.Thunderfoot said:{....} I would hope this isn't the case, but I have to admit, from what I've seen here, especially SUGGESTING that DMs play a character is breaking a rule that goes far beyond tradition for me, nigh unto blasphemy.
Gothmog said:The 3.x rules were in dire need of revision, simplification, and streamlining.Gothmog said:Agreed.
Gothmog said:4E is a quantum leap forward in game design. The main influence I see on 4E is a LOT of Savage Worlds design elements, placed into the context of D&D.Gothmog said:Why can SW then put an entire system plus small monster manual in 158 pages? Sorry, much prefer SW's take to 4e's approach. Why is it a quantum leap forward??
Gothmog said:4E supports character building, but without the glory-hogging and ego-tripping of 3.x.. .. PCs are designed to be part of a team in 4E, and if you don't play with the team, you die. 4E also has decreased the need for rules master, which is a HUGE plus in my opinion.Gothmog said:I totally agree on the rules mastery thing (utterl stupid in a RPG context). But what if you only have one player? (a problem of previous editions too, but now, with the added mini/battlemap emphasis, many powers are useless if you have a solo hero). The obsessive emphasis on party roles and interdependency is not a good thing IMNAAHO opinion.
Every character class should be viable as a solo character AND play well together too. That would be a real quantum leap in game design.
Gothmog said:For me, the less intrusive the game elements are in the game, the more I get into the game and can visualize the world and my character.Gothmog said:Once again, totally agree - but things like marking and shifting and sliding and narrow PC roles etc. etc. are very intrusive to me and take me right out of the 'reality' of the game. (And no, I don't think 3.X 'got it right'. I just don't like some of the more important 'solutions' 4e came up with for these problems).
I'm interested to know one thing though - with increased HP all around and generally less damage dealt, how do you manage to reduce the time spent in combat so much?
Tamvriel said:Great so your are all excited because they made it dumb enough for an ape to play D&D, small wonder that....
None of my players are excited by 4e, it just means that they have to spend more money on more books.
WoTC is doing for D&D what they did for Magic the Gathering, every time they perceive a loss of money, they put out an edition. BRILLIANT
It does seem that those who don't like 4E try to use the most insulting form of thought they can.Old Gumphrey said:Yeah but calling it "streamlined" won't insult anyone, so we have to call it "WoW" and "dumb" to get our point across.
arcady said:This is pretty much a cut and paste of what so many people posted up here when 3E came out. the difference back then was that only a few people were disagreeing with them. It was a very small minority back then, now, it is a vocal segment, possibly not even a minority.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.