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I guess when I think "genre," I'm thinking about the color. Are we using swords or laser guns? Are we fighting orcs or mutants? Is my PC a bold knight, or a shifty cyber-cop?Mark CMG said:Styles of play seem to be at the heart of the issue for some, since a genre is made up of a number of similar styles. The fundamental play experience is due to both the rules and the players and morphs, sometimes, as play progresses and it does not indicate a specific genre.
Play-style to me is whether you like to just kill things and take their stuff, or you like to immerse yourself in a game world, or if you like wrestling with hard moral choices. It's basically the way you want to play in your chosen genre. I don't really see how a play-style can be a genre; power-gaming, e.g., isn't a genre, it's an approach.
Ergo, I can easily see D&D as a genre, because D&D has identifiable tropes and color elements. People seem to focus on any of the various play-styles above while using it, however. Thus, I see the two as distinct.
Well, true.Mark CMG said:Not while staying on topic.

EDIT:
Look at the various player types outlined in Robin Laws' section of DMG2: tactician, storyteller, character actor, etc. These are all basically play styles, and they all apparently can be done while playing D&D. I would assume then, that they do not solely define D&D, as the things we would commonly identify as genre tropes are outside their scope. I.e., all of these player types are playing within D&D's basic setting assumptions and mechanics.
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