Wulf Ratbane
Adventurer
buzz said:A strict Classical definition of "protagonist" only matters if we're talking about ancient Greek drama.
If we're talking classical narrative structure, it presumes the classical definition of protagonist.
You say "ancient Greek drama" like a slur. If there's a better source for narrative structure than Aristotle, modern scholars have yet to find it.
A little surfing will show that "protagonists" has been commonly used to refer to the main characters in a given work since as early as 1671.
I'm not chasing that down. Feel free to source it if you really think the point is worth debating. I don't. You're not seriously arguing that all of the main characters in a work are protagonists. You can't be. Who the




I don't see any reason that because D&D focuses on a team it requires that any fiction spawned from it suck.
I believe my first post was agnostic on the exact amount of suckage except to say, again: The more similar to a D&D game, the farther you will deviate from classical narrative structure, the more likely it will suck, and (in my opinion) the more it will suck, period.
The reason it sucks is because classical narrative structure is what we are pre-configured to appreciate.
NO-- It's not the only way stories can be told.
It is simply the most natural, the most resonant. No matter how good the author, that which does not resonate leaves you with that nagging feeling that... "Something about that story sucked."
It's easy to deviate from classical structure. Authors do it all the time. And these stories are typically rejected because... they suck.
They don't suck because they deviated, but because it is hard to deviate and do it well.
Obviously, there's good fantasy out there. Some of it, perhaps, is close to your D&D experiences. But it's no huge friggin mystery why there isn't more good D&D fantasy.
If that's not the predicate of this thread, I apologize for the threadjack.