Neonchameleon
Legend
4) Make the skills the main focus of the Rogue Class - not just the 'striker' role (although, admittedly, this is much better in D&D Next than it was in 4th Ed). I'm not asking for big long lists (definitely not!), but what about being able to pickpocket again?
You mean that this is probably worse in D&D next than it was in 4th ed? D&D next where Sneak Attack scales at a rate of 1d6 per level as opposed to 2d6 at first, 3d6 at 11th, and 5d6 at 21st? And it's six skills all (although from everything I've seen the 4e rogue has an easier time getting more skills) - but the 4e skills are broader. One of the rogue skills is called Thievery - that skill covers disarming traps, picking locks, and picking pockets - that's a very comfortable two skills in one (at +5 vs +3 with a minimum of 10, granted - there's not much difference there). And then one gets tricks, the other gets utility powers.
And let's not get into the thief... 4e thieves are more skills-focussed than 4e rogues. A seventh skill (again broad), some skills support, and all the advantages of the 4e rogue.
So at present I'd call the classic 4e rogue slightly more of a skill monkey (and slightly less of a striker) than the 5e rogue. The 3e rogue on the other hand just looks on in envy as they need to spend separate skill slots on a lot of things.
The 4th edition rogue might be called a striker. But it's more skills focussed and less striking focussed than either the 3rd ed rogue or the D&D next rogue.
Also, incidentally, are they going to go back to adding 1/2 Level to Skill checks and Attacks?
No.
At what point did earning experience and power thereof become the same thing as 'earning' enjoyment?.
See the different types of players. Different people enjoy different things.