Well, let's make this constructive then.
What would be an appropriate fantasy-genre name for something that includes arcane spells, divine prayers, martial exploits, psionic disciplines, primal evocations, and shadow hexes?
No, but neither are they obligated to change it.
Martial characters have combat manuevers.
Almost everyone can do combat maneuvers, most people don't because they generally suck compared to the alternatives. Why trip when I can do d10+5? Why disarm when the guy's missing most of the time or not really doing much dmg to me?
Generally speaking, combat maneuvers are a waste of time. Either the enemy is too strong for them to be of any use, or they're so weak that combat maneuvers just drag the fight out while strict damage ends it quickly.
I LOLed a little when I read the assertion that 4e's over-abundance of keywords was a turn-off. Someone should finger their way through a 3e Monster Manual (any manual) if they want to see excessive keywords and jargon in play. Now, I'm not knocking 3e by saying this, because I (at the time) supported and applauded the design initiative to pull over the universal terms from Magic and apply them to monsters.
Re: The term "Powers" is bad jargon because it doesn't fit the genre - Keep in mind "Powers" is a generic, over-arching term like "Race" or "Class." Technically there aren't any powers in the world. Only Exploits, Spells, Prayers, Evocations, Disciplines, and Hexes. The term "power" only exists to express an equivalency so people won't argue Spell <> Prayer as a rule unit.
Those were alternative names instead of "powers".
Instead of "martial powers", call them "combat maneuvers". This is all about the language, not the effects they produce.
The game called the "Martial Exploits". The players called them "martial powers".
Exploits is even worse. It's got a bad connotation with me after so many years of gaming![]()
Those were alternative names instead of "powers".
Instead of "martial powers", call them "combat maneuvers". This is all about the language, not the effects they produce.
Well, let's make this constructive then.
What would be an appropriate fantasy-genre name for something that includes arcane spells, divine prayers, martial exploits, psionic disciplines, primal evocations, and shadow hexes?