D&D 5E D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory

WotC's Jeremy Crawford revealed a couple of the lore changes in Monsters of the Multiverse.
  • The big shift is toward the multiverse as the game's main perspective rather than a specific setting. The game is shifting towards a multiversal focus, with a variety of worlds and settings.
  • Universe-spanning mythical story beats, such as deep lore on goblinoids going back to 1st Edition, and the gods they had before Maglubiyet. Prior to Magulbiyet unifying them, goblinoids were folk of the feywild in keeping with 'real-world' folklore.
  • Changelings aren't just Eberron, but they've been everywhere -- you just don't necessarily know it. Their origin is also in the realm of the fey.

 
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Russ Morrissey

Russ Morrissey

True. Its a shame that the IP laws prevent those companies from innovating with all the material.
There is plenty of stuff available in the SRD. They didn't have to put that out there. And WotC don't go round suing the hell out of other companies like TSR used to.

And you could be like really innovate, and make your own RPG. It's easier than ever to self-publish now.
 

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Reynard

Legend
It seems strange that they want to simultaneously broaden the available settings, and also enforce a universal lore. Isn't that counter productive? Is there anyone that wants a common prehistory for goblins between FR and Eberron? The only reason I can think this would be desirable is if WotC is planning a setting and/or an adventure that covers multiple worlds. "Planejammer" incoming?
 

Parmandur

Book-Friend
It seems strange that they want to simultaneously broaden the available settings, and also enforce a universal lore. Isn't that counter productive? Is there anyone that wants a common prehistory for goblins between FR and Eberron? The only reason I can think this would be desirable is if WotC is planning a setting and/or an adventure that covers multiple worlds. "Planejammer" incoming?
I mean, the next Setting book is Spelljammer.
 


Laurefindel

Legend
Well, safety and risk-avoidance do seem to be WotC's watchword these days.
I may agree or disagree with WotC's politics in that regard, but "to carefully tread where many have gone before" might actually get you further that those who "boldly go where no one has gone before", even if it doesn't even come close to sound as exciting. If you're in for the long game, it's not a bad approach. There are many pitfalls and WotC is pretty big so, you know, the bigger they are... As said before, this leaves more room for smaller and more agile companies (and DMs) to make bold jumps in certain directions.

And while I don't want to get into NuTSR-crapping, I'm forced to admit that they didn't even try to thread carefully and while they are not as big as they used to, their baggage is too heavy for them to get out of their hole.
 


There is plenty of stuff available in the SRD. They didn't have to put that out there. And WotC don't go round suing the hell out of other companies like TSR used to.

And you could be like really innovate, and make your own RPG. It's easier than ever to self-publish now.
There is plenty of space to innovate, I agree. And I just said that WotC has the legal right to allow or deny any of their IP to be used by others. But to be honest, I don't like what WotC has done with their campaign settings lately (I know others do, and good for them), and dont trust them to do better (read: more to my liking) moving forward. I wish others outside WotC's corporate structure had a whack at it. The only reason I want them to release more setting material is so non-WotC folks can produce products for those settings on DM's Guild.
 

Kurotowa

Legend
a multiverse campaign/adventure path that takes you to very different worlds seems like fun.
Interesting line from Crawford about that. "We've been letting fans know for the last year or two that we are going out there to other worlds, other planes, and there's going to be a lot of exciting journeys ahead." So yeah, as if we needed any more confirmation that a new version of Spelljammer is on the way, there you go.

And yeah, this gives lots of room for a goblinoid PC who recently quit the legions of Maglubiyet themselves, or is from a group of goblinoids who quit a long time ago, or is from the deep Faewild and is from an enclave that never joined in the first place. All sorts of juicy material there. (You want to do a Black Panther inspired riff with a hobgoblin? Have fun with that.)
 

Reynard

Legend
Thr latest UA, which was billed as "Multiversal," was all Spelljammer options.

Not "confirmed," but they are working on something with playable Giff and space oozes, soooo...soft confirmed.
So, Planejammer is still on the possibilities list. i know some people love Spelljammer, but I have a hard time seeing it made for 5E in its original form. There's a clear path to creating a usable, fun, fantastic and wild setting by marrying Spelljammer, Planescape and the 4E Astral Sea.
 

Parmandur

Book-Friend
Interesting line from Crawford about that. "We've been letting fans know for the last year or two that we are going out there to other worlds, other planes, and there's going to be a lot of exciting journeys ahead." So yeah, as if we needed any more confirmation that a new version of Spelljammer is on the way, there you go.

And yeah, this gives lots of room for a goblinoid PC who recently quit the legions of Maglubiyet themselves, or is from a group of goblinoids who quit a long time ago, or is from the deep Faewild and is from an enclave that never joined in the first place. All sorts of juicy material there. (You want to do a Black Panther inspired riff with a hobgoblin? Have fun with that.)
Maybe Goblins on most parts of the Material Plane are the numerical aberration, taken out of their natural fairyland habitat.
 



Parmandur

Book-Friend
So, Planejammer is still on the possibilities list. i know some people love Spelljammer, but I have a hard time seeing it made for 5E in its original form. There's a clear path to creating a usable, fun, fantastic and wild setting by marrying Spelljammer, Planescape and the 4E Astral Sea.
We do also know that the next Setting product is being designed by Christopher Perkins, and has a special edition cover with a hamster on it. Perkins has a very refined sense of humor that fits Spelljammer to a Tee. Take a look at Witchlight.

No Planescape options were tested, just Spelljammer (and Thri-Kreen). There is no particular reason to suspect Planescape is in the cards just yet, and way less for a hypothetical "Planesjammer."
 

JThursby

Adventurer
I don’t know what that means. Sorry.
From what I can tell, he means that putting the text amount in those terms is a spin to make a paltry quantity look large in aggregate. I'm of a similar mind to @Shardstone here, a small chunk of introductory lore each is insufficient, especially since many of these races were originally published with a page or two of lore each, sometimes more.

For the announced lore changes in general, I can't imagine that it will result in anything other than declarations of "this race is also on this plane!" That was their approach to the prominence of Tieflings and Dragonborn in SCAG, and in the present day it looks like they consider the expanded lore of books like Volos and Tome of Foes to be a mistake and want to return to presenting options and settings as generic as possible. This push for homogeneity in player options and setting lore works against their desire to support more settings IMO. If what makes a setting different has to be blasted away to allow for universal options, what's the point of playing in that setting? As an example, their most recent setting has magic schools with entirely different methods of spell-casting, yet mechanically they all function the same as spell casters in every other setting. If no setting can be different enough to call for an adjustment in mechanics or options they lack ways of expressing what makes them unique during play.
 

Laurefindel

Legend
There is plenty of space to innovate, I agree. And I just said that WotC has the legal right to allow or deny any of their IP to be used by others. But to be honest, I don't like what WotC has done with their campaign settings lately (I know others do, and good for them), and dont trust them to do better (read: more to my liking) moving forward.
On the plus side, you are now fully legitimized to say that your own Greyhawk/FR/Nenthil Vale/etc exist tangentially to the other 'verse and that in your version, things work like this instead.

The only reason I want them to release more setting material is so non-WotC folks can produce products for those settings on DM's Guild.
Amen to that

[edit] corrected not to now, which changes the meaning of the first sentence completely!
 



TwoSix

Unserious gamer
It seems strange that they want to simultaneously broaden the available settings, and also enforce a universal lore. Isn't that counter productive? Is there anyone that wants a common prehistory for goblins between FR and Eberron? The only reason I can think this would be desirable is if WotC is planning a setting and/or an adventure that covers multiple worlds. "Planejammer" incoming?
Nah, it's just a best of both worlds approach. You can write core material with actual flavor attached to it, but individual settings can deviate from that flavor to whatever degree they desire.

I'm pretty sure they aren't going to "enforce" any universal lore, the lore they provide is simply going to be high-level stuff to define the overall trope; the individual details will vary widely for individual settings.
 

Reynard

Legend
We do also know that the next Setting product is being designed by Christopher Perkins, and has a special edition cover with a hamster on it. Perkins has a very refined sense of humor that fits Spelljammer to a Tee. Take a look at Wotchlight.

No Planescape options were tested, just Spelljammer (and Thri-Kreen). There is no particular reason to suspect Planescape is in the cards just yet, and way less for a hypothetical "Planesjammer."
One can hope. Spelljammer is the worst of all the D&D setting, IMO. But, much of recent D&D is not my cuppa, so it doesn't matter either way other than a theoretical "Planejammer" setting would net WotC dollars from me for the first time in a couple years.
 


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