D&D 5E D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory

WotC's Jeremy Crawford revealed a couple of the lore changes in Monsters of the Multiverse. The big shift is toward the multiverse as the game's main perspective rather than a specific setting. The game is shifting towards a multiversal focus, with a variety of worlds and settings. Universe-spanning mythical story beats, such as deep lore on goblinoids going back to 1st Edition, and the gods...

WotC's Jeremy Crawford revealed a couple of the lore changes in Monsters of the Multiverse.
  • The big shift is toward the multiverse as the game's main perspective rather than a specific setting. The game is shifting towards a multiversal focus, with a variety of worlds and settings.
  • Universe-spanning mythical story beats, such as deep lore on goblinoids going back to 1st Edition, and the gods they had before Maglubiyet. Prior to Magulbiyet unifying them, goblinoids were folk of the feywild in keeping with 'real-world' folklore.
  • Changelings aren't just Eberron, but they've been everywhere -- you just don't necessarily know it. Their origin is also in the realm of the fey.

 

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Jer

Legend
Supporter
  • The big shift is toward the multiverse as the game's main perspective rather than a specific setting. The game is shifting towards a multiversal focus, with a variety of worlds and settings.
Ah - An "Old School" approach! ducks as people hurl things as his head

However seriously - this is where I always felt D&D was back in the old days. Everyone's campaign world was an alternate world and your world wasn't constrained by the lore of Greyhawk or Toril or Mystara or whatever - even if you were playing on a published world it was "your" world not TSRs and you could ignore what you wanted.

This was even codified in the BECMI rules as they needed some explanation for why you'd want to by AD&D products for your D&D game :)

And hey - a multiversal approach means you need more settings to fill that multiverse doesn't it? That should surely make the folks who have been asking for more published settings and updates to old settings happy, right ducks as people hurl things at his head
 

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That’s a good guess, sure.

Sure, they could surprise us with another adventure book, but the campaign world itself definitely does not belong to WotC, and never has, but people just think it they published and/or distributed anything, then they own it. Same misconception happens in the video game and movie and TV worlds, where companies do distribution deals, but never actually own the property.
 




el-remmen

Moderator Emeritus
Ah - An "Old School" approach! ducks as people hurl things as his head

However seriously - this is where I always felt D&D was back in the old days. Everyone's campaign world was an alternate world and your world wasn't constrained by the lore of Greyhawk or Toril or Mystara or whatever - even if you were playing on a published world it was "your" world not TSRs and you could ignore what you wanted.

This was even codified in the BECMI rules as they needed some explanation for why you'd want to by AD&D products for your D&D game :)

And hey - a multiversal approach means you need more settings to fill that multiverse doesn't it? That should surely make the folks who have been asking for more published settings and updates to old settings happy, right ducks as people hurl things at his head

Exactly.
 



Well that's potentially 66 paragraphs! Quite a chunk of text!
I wasn't complaining, but please Morrus, you are smarter than that. Two small paragraphs that are generic is not what that person, or what other people who want lore, are asking for. Adding it all up and saying there's a lot of text is a meaningless gesture and only serves to invalidate the desires of other people. This doesn't mean their desires are worth more, and isn't a commentary on the text in question, but what you replied with me was basically like trying to use a loophole to proven argument.
 

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