In the latest gamer raido zero podcast, Shoe from WOTC showed off the minis for the Eye of Flame Beholder, Tiefling Warlock, Young Red Dragon. He also showed of skirmish stats for Balhannoth, Ice Archon, Mind Flayer Scourge
A thread on hordelings about the stat cards
Balhannoth; Und; 53
Level: 13; AC: 27; DEF: 23; Speed: 4; HP: 50
Attack Actions
bM Tentacle Slam: +16 vs AC; 20 Damage
1M Tentacle Flail: Make a separate attack against each enemy within Reach; RECHARGE if only 1 enemy is within Reach at the start of this creature’s turn
Abilities
Evil • Aberrant
+4 DEF (Will)
Reach 3
Special Powers
[][] Warp: Each enemy within 3 squares that takes an attack action other than a basic attack rolls 1d20.
1-9 Attack misses and this creature can pull the enemy 1 space. 10+ No effect.
Reality Burst: Roll 1d20 at the start of each of this creature's turns to determine a random immediate action: 1-10 Place this creature up to 10 squares away within line of sight. 11-20 Make a attack.
Ice Archon; Und Wild; 66
Level: 14; AC: 29; DEF: 25; Speed: 8; HP: 85
Attack Actions
bM Icy Warhammer: +19 vs AC; 20 Cold Damage AND Slowed (Speed 2)
Abilities
Evil • Elemental • Cold
Resist 10 Cold
Special Powers
Icy Wallop: +4 Attack against any enemy whose Speed is currently lower than its normal Speed.
Icy Ground: Adjacent squares count as difficult terrain for non-Cold enemies.
Mind Flayer Scourge
Underdark, 90 points
Lvl: 11
AC: 23
Def: 23
Speed: 7
HP: 85
Attack Actions
Dagger: +12 vs AC, 15 damage
Focused Mind Blast: (range 5) +15 vs Def (Will) 20 psychic damage AND Stunned
[] Mind Blast: (large cone) +15, vs Def (Will) 20 psychic damage and Stunned; 10 damage on miss. RECHARGE: When this creature damages a Stunned creature
Abilities
Evil, Mind Flayer, Mastermind
+8 Def (Will)
Champion 2
-Use before an attack against a Stunned enemy; +4 attack and +10 damage
-Use when any player's initiative check is ? or less; Your warband gains +4 attack this round
A thread on hordelings about the stat cards
Balhannoth; Und; 53
Level: 13; AC: 27; DEF: 23; Speed: 4; HP: 50
Attack Actions
bM Tentacle Slam: +16 vs AC; 20 Damage
1M Tentacle Flail: Make a separate attack against each enemy within Reach; RECHARGE if only 1 enemy is within Reach at the start of this creature’s turn
Abilities
Evil • Aberrant
+4 DEF (Will)
Reach 3
Special Powers
[][] Warp: Each enemy within 3 squares that takes an attack action other than a basic attack rolls 1d20.
1-9 Attack misses and this creature can pull the enemy 1 space. 10+ No effect.
Reality Burst: Roll 1d20 at the start of each of this creature's turns to determine a random immediate action: 1-10 Place this creature up to 10 squares away within line of sight. 11-20 Make a attack.
Ice Archon; Und Wild; 66
Level: 14; AC: 29; DEF: 25; Speed: 8; HP: 85
Attack Actions
bM Icy Warhammer: +19 vs AC; 20 Cold Damage AND Slowed (Speed 2)
Abilities
Evil • Elemental • Cold
Resist 10 Cold
Special Powers
Icy Wallop: +4 Attack against any enemy whose Speed is currently lower than its normal Speed.
Icy Ground: Adjacent squares count as difficult terrain for non-Cold enemies.
Mind Flayer Scourge
Underdark, 90 points
Lvl: 11
AC: 23
Def: 23
Speed: 7
HP: 85
Attack Actions
Dagger: +12 vs AC, 15 damage
Focused Mind Blast: (range 5) +15 vs Def (Will) 20 psychic damage AND Stunned
[] Mind Blast: (large cone) +15, vs Def (Will) 20 psychic damage and Stunned; 10 damage on miss. RECHARGE: When this creature damages a Stunned creature
Abilities
Evil, Mind Flayer, Mastermind
+8 Def (Will)
Champion 2
-Use before an attack against a Stunned enemy; +4 attack and +10 damage
-Use when any player's initiative check is ? or less; Your warband gains +4 attack this round