Sword of Spirit
Legend
Absolutely yes!
Honestly, I think the multiverse as one giant meta-setting is one of the best features of D&D. Without that, I feel that my D&D is just missing something. No other game has such a hugely developed setting like this (unless the game is based on an expansive work of fiction like Star Wars).
I might run something that is only on one world/setting, and therefore the other stuff never really comes up, but I like having it be true that it is there. Even in such games it is fun to throw in vague references every now and again. I mean, in Lost Mines of Phandelver, the wild mage kept accidentally summoning modrons (via the random wild surge table). Modrons are downright weird from a material plane perspective, and hint at the wider, weirder multiverse out there. And there are plenty of ways to intentionally add little bits that the players won't even catch unless they are familiar with the greater multiverse.
Honestly, I think the multiverse as one giant meta-setting is one of the best features of D&D. Without that, I feel that my D&D is just missing something. No other game has such a hugely developed setting like this (unless the game is based on an expansive work of fiction like Star Wars).
I might run something that is only on one world/setting, and therefore the other stuff never really comes up, but I like having it be true that it is there. Even in such games it is fun to throw in vague references every now and again. I mean, in Lost Mines of Phandelver, the wild mage kept accidentally summoning modrons (via the random wild surge table). Modrons are downright weird from a material plane perspective, and hint at the wider, weirder multiverse out there. And there are plenty of ways to intentionally add little bits that the players won't even catch unless they are familiar with the greater multiverse.