Jd Smith1
Hero
Fair enough, but if that's your goal, then what's wrong with writing up a simple stat block and playing it? If your Bard (for example) is just a social character who knows stuff, and can't fight or cast spells in a meaningful capacity, then why give them weapon proficiencies and hit dice per level?
The concept of character class and level only really makes sense in the context of heroic adventurers; it doesn't make sense to apply that to non-combatants.
I never suggested that the bard be a non-combatant, only that the focus on the class not be one of equal firepower to others, but rather a focus on roleplay.
I don't know what your gaming experience is, but it is very easy to have a campaign that incorporates both combat and non-combat activity.
Since 1979 I've never run a group of 'heroic adventurers'; what I have run are groups of PCs out for personal gain or personal causes. Again, D&D does not have to be a bland sameness where cookie-cutter PCs mechanically murder, rob, and repeat. It can also have depth and color, and the system should support both styles of play.