D&D 5E D&D New Edition Design Looks Soon?

WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.

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Russ Morrissey

Russ Morrissey


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Staffan

Legend
A hermit lives in isolation. A large portion (the majority?) of monks live communally. So... no?

(edit to note that yes, some monks live alone)
As is common, D&D often has its own interpretation of words. From the PHB: "You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life."
 


We already have the brawler feat. Martial artist might be best but all of the other official classes are 1 word. Even then, there are many martial arts styles even if the western styles morphed into boxing and wrestling or are otherwise not wide spread or have been lost.
yeah I want a subclass to be a boxer...
 


Parmandur

Book-Friend
That's why we have backgrounds like Acolyte. We could rename the class to something else, I'm not sure what it would buy to change the label or what that label would be. Fantasy Martial Arts Expert doesn't really roll off the tongue so you have to call them something. Ninja would probably be closer I suppose. :unsure:
I'd go with the BECMI name for the Class, "Mystic." Let Monastacism and the implied Setting stuff go into a Background.
 


Oofta

Legend
I'd go with the BECMI name for the Class, "Mystic." Let Monastacism and the implied Setting stuff go into a Background.
Mystic sounds more like caster to me, and we already have enough of those. If I were to rename it, it would probably be Martial Artist. Then again I don't have an issue with monk and ki as a power source is pretty central to the current theme.
 

Tasha's has that covered with Fighting Style, Champion will do.
um... do you just like to say everything everyone wants is wrong? I know and even earlier refenced the brawler feat. I do not like champion, not only will I not play one I don't know anyone who does... so not really working for me. The monk class (fast feet fast hands) could make a great boxer
 

Stalker0

Legend
The problem is there hasn't been a popular Monk stereotype since the 1970s. It was replaced with Martial Artist in the public consciousness. You might bring in Avatar for the '00s, but Aang is one character among a vast array of supernatural martial artists in that, and probably the least interesting/engaging one (he's almost the "straight-man" for the whole show). D&D only has Monk, not Martial Artist, because of the very peculiar and specific time it was developed.

I definitely agree with your point re: personal range of media though.
Very much agree. To me, they should just give the fighter martial arts options. A better fighting style (the current one is lame) and probably a subclass. Let the fighter be your hard core MMA fighter/boxer/martial artist.

Then leave the monk class for your wushu mystic. The super speed, meditative healing, death touch, can run on air, stuff like that. You probably could just go with a spellcasting class, like a warlock chassis could work really well if you had a lot of good monk "invocations"
 

Very much agree. To me, they should just give the fighter martial arts options. A better fighting style (the current one is lame) and probably a subclass. Let the fighter be your hard core MMA fighter/boxer/martial artist.

Then leave the monk class for your wushu mystic. The super speed, meditative healing, death touch, can run on air, stuff like that. You probably could just go with a spellcasting class, like a warlock chassis could work really well if you had a lot of good monk "invocations"
part of me wants to bring that into my 'split the fighter in 3' suggestion... having subclasses of those 3 be monks (basic, manuver, and mystic) would mean we trade 2 classes for 3. (breaking up wizard wont help this way though)
 

Minigiant

Legend
Supporter
The problem is there hasn't been a popular Monk stereotype since the 1970s. It was replaced with Martial Artist in the public consciousness. You might bring in Avatar for the '00s, but Aang is one character among a vast array of supernatural martial artists in that, and probably the least interesting/engaging one (he's almost the "straight-man" for the whole show). D&D only has Monk, not Martial Artist, because of the very peculiar and specific time it was developed
The Monk is merely the chasis for the magical and fantasy spirtual martial artist. There are a bunch of them.

If I were to do monk subclasses by decade

70s: Classic Open Palm Monk
80s: Star Wars Jedi Monk
90s: Street Fighter or Dragonball Monk
00s: Avatar Bender Monk
10s: ????

Add in Shadow Monk and Drunken Fist and you have most of the core concepts of the class in media.
 




Minigiant

Legend
Supporter
deflect/catch arrows is cool for jedi... but i prefer refluffed Barbarian.

reckless attack is your offensive light saber form, non reckless is your more subdued one... rage is your battle meditation, and you are a total combat chassis.
But Jedi are AC tanks in D&D terms. Hard to hit but fold in one clean shot and force is always on. Opposite of how D&D does barbarians.

Anyway I am still shocked SHOCKED that with the common age range of D&D designers and their range of media focus that they didn't do a Jedi/Sith subclass for monk. Unless they are waiting for 5.5e to up ki points and formalize proficiency trading to give Jedi monks more force powers and lightsabers.
 

Anyway I am still shocked SHOCKED that with the common age range of D&D designers and their range of media focus that they didn't do a Jedi/Sith subclass for monk. Unless they are waiting for 5.5e to up ki points and formalize proficiency trading to give Jedi monks more force powers and lightsabers.
the 3e and 3.5 double bladed sword in no way shape of form was a reaction to the prequals... wink
 


Parmandur

Book-Friend
Mystic sounds more like caster to me, and we already have enough of those. If I were to rename it, it would probably be Martial Artist. Then again I don't have an issue with monk and ki as a power source is pretty central to the current theme.
Well, yes, the 5E Monk is a Half-Caster, and Ki abilities are just Spells. Surfacing that by transferring Ki back into Spell slots would be good by de-Orientalizong yhe Class, and making the design more transparent.
 

Parmandur

Book-Friend
um... do you just like to say everything everyone wants is wrong? I know and even earlier refenced the brawler feat. I do not like champion, not only will I not play one I don't know anyone who does... so not really working for me. The monk class (fast feet fast hands) could make a great boxer
I wasn't talking about the Brawler feat, though that would help too, but the Unarmed Fighting Style in Tasha's that any Fighter, Ranger or Paladin can take.

You should take a closer look at the Champion, it is a very fun Subclass that is one of the most effective I've ever used. Feels like being an unstoppable killing machine.
 

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