WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.
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The ranger should get spells known based on their favored enemies and terrain like I said 10 years ago.They should swap paladin and ranger casting. Let rangers prepare spells, allowing them to adjust to different situations and terrain types (and maybe allow them to swap spells on a short rest once per day, so they can adapt mid-day). Paladins on the other hand could have spells known, representing their holy gifts (plus, most of their spells are just going to be smites anyway).
Mike Mearls in the Happy Fun Hour laid out he would have dine the Rabger if he could do it over again, and it boiled down to making "Favored Terrain" the Subclass at Level 1, ao a Forest Ranger or Mountain Ranger would be the organizing principle for the archetype.The ranger should get spells known based on their favored enemies and terrain like I said 10 years ago.
Really, a complete redesign of the ranger that includes herbalism and similar "nature alchemy" wouldn't be a bad thing. But that would require WotC acknowledging that you don't need spells to do magic.The ranger should get spells known based on their favored enemies and terrain like I said 10 years ago.
Really, a complete redesign of the ranger that includes herbalism and similar "nature alchemy" wouldn't be a bad thing. But that would require WotC acknowledging that you don't need spells to do magic.
The ranger is especially weird because it is both heavily tied to a specific archetype (Aragorn) AND has been modified both in D&D and associated media (especially video games) for a long time. I think they need to eliminate the class, myself, and create Fighter, Rogue, Paladin and Druid archetypes for rangers. But they won't.I believe an early goal of 5e was to go heavy on spells to court old school players and lower the learning requirements of new players.
However the designers underestimated how much new players could understand do to their experience with video games and the "middle school" heavily desired fully supported systems that matched the assumptions better than spells.
If I had control of WotC to make one book of my choice it'll absolutely be Fiendish Codex III, and it'll be written for 3.5. I was really hoping that book would come out before 4e hit. But it never came.Oh wow, look at that, yet another edition. Woop dee doo. Can't they just stop this new edition crap? So damn stupid to one day be in my 70s and see D&D 14th Edition!
The game should have stayed in 3e. Would have been such an awesome D&D game to have products from 2008-current for 3e. Such a terrible tragedy. That Fiendish Codex III: Yugoloths will never come will it?
Oh wow, look at that, yet another edition. Woop dee doo. Can't they just stop this new edition crap? So damn stupid to one day be in my 70s and see D&D 14th Edition!
The problem with making the ranger based on a particular terrain (at least combat-wise) is that that makes them the most situational of classes. Either you base their power level outside of the terrain in which case they become OP inside it, or you base it on being in their terrain in which case they're weak outside of it.The ranger should get spells known based on their favored enemies and terrain like I said 10 years ago.
My original suggestion back in 2012 was t have each favred enemyand fvord terrain grant a bonus that applied to situations outside their specialty. A desert ranger would have elemental resistance spells to endure the heat but it would apply to a red dragon's breath or fireball. a goblin hunting range's cleaving strike would work on orc and human raiders as well.The problem with making the ranger based on a particular terrain (at least combat-wise) is that that makes them the most situational of classes. Either you base their power level outside of the terrain in which case they become OP inside it, or you base it on being in their terrain in which case they're weak outside of it.
That's why I like preparation for rangers (along with a broader spell list), because it lets them adjust their stuff as they go. We're in the desert? Create Water is nice. We're in a swamp? Water walk, Water breathing, Protection from poison, Lesser restoration. In the mountains? Feather Fall, Spider Climb, Spike Stones. Stuff like that.
The ranger class could be all those archetypes. You just can't do it off the 3e ranger's chassis. WOTC's goala of bringing back old school and 3e players, making warrior classes simple, and requiring a 90% satisfactory threshold in playtest surveys toinclude materal forced then to use an poor outdated chassis for the ranger class (and monk class and sorcerer class).Ranger seems to be trying to be lots of classes in one which isn't ideal.
- Aragorn type ranger fighter.
- Sneaky forest marksman.
- Primal themed half caster.
- Pet class.
The top two could easily be subclasses to fighter and rogue, while the pet class becomes its own thing. Leaving the primal half caster as ranger.
Yes, please.The problem with making the ranger based on a particular terrain (at least combat-wise) is that that makes them the most situational of classes. Either you base their power level outside of the terrain in which case they become OP inside it, or you base it on being in their terrain in which case they're weak outside of it.
That's why I like preparation for rangers (along with a broader spell list), because it lets them adjust their stuff as they go. We're in the desert? Create Water is nice. We're in a swamp? Water walk, Water breathing, Protection from poison, Lesser restoration. In the mountains? Feather Fall, Spider Climb, Spike Stones. Stuff like that.
I mean sure the ranger class could incorporate the pet class, but I'd rather it was done separately like pathfinder has done it. That way so much more variety and power budget can go into the pet.The ranger class could be all those archetypes. You just can't do it off the 3e ranger's chassis. WOTC's goala of bringing back old school and 3e players, making warrior classes simple, and requiring a 90% satisfactory threshold in playtest surveys toinclude materal forced then to use an poor outdated chassis for the ranger class (and monk class and sorcerer class).
They should have created a new chassis or reused the 4th edition one.
The question now is of they will redo some of the clsses in 5.5e or just tweak the 5e ones that miss the mark today.
Rangers can have pets. The issue is that how a ranger uses a pet is different from how a "pet class" uses a pet.I mean sure the ranger class could incorporate the pet class, but I'd rather it was done separately like pathfinder has done it. That way so much more variety and power budget can go into the pet.
Monakos is the Greek word for Hermit, which is what was used for early Christian religous. Monks who live together started as hermits who share some stuff in common. Which is totally seperate from Taoist and Buddhiat traditions used by the D&D Monk, so thematically this is a huge mess.A hermit lives in isolation. A large portion (the majority?) of monks live communally. So... no?
(edit to note that yes, some monks live alone)
I have the solution!!!The complaint is usually western vs eastern tropes. That the monk doesn’t fit in with the rest as it’s the solitary eastern fantasy trope is a game dominated by western fantasy tropes.
I played one with the sage background, and I eventually found a sun blade... yupCrawford explicitly said that the Pai Warrior for Fighters was meant to fill the Jedi trope.
this is sheer speculation, but...They should swap paladin and ranger casting. Let rangers prepare spells, allowing them to adjust to different situations and terrain types (and maybe allow them to swap spells on a short rest once per day, so they can adapt mid-day). Paladins on the other hand could have spells known, representing their holy gifts (plus, most of their spells are just going to be smites anyway).