The thing is it that you are looking at it as a PR-campaign, while in reality, it's a game development phase. Instead of involving maybe 20-30 people in their development, they are involving thousands and get waaaay more input than they would otherwise. PR-wise it does look as you say as completely off.Good points folks and well made. I am done thinking about it. I am not making very much sense even to myself. I will just wait until the new game arrives, go have a look in my local shop and if I like it buy it. If I don't I won't
Good luck Mr.Mearls, please have strength of purpose and vision and make a good interesting game with distinction and direction.
I still think the process and what they have presented is a mess so far even if I can't put my finger on what it is I don't quite like. Just feels 'off' for me, lacking oomph.
Who would buy this jumble of random rules that are changing all the time? Not you, not me - maybe a small minority? I agree completely when you say that it: "feels 'off' for me, lacking oomph". At the same time I am quite certain that the ideas they are working with are good and that the finished product will have dumped all the ideas that didn't work and hopefully we are left with a lean, polished game with lots of oomph.
I am guessing they will begin the real PR-phase when they have a 99% finished product. I am hoping they put some real work into making an adventure that highlights the new rules system and shows how they think it should be played, instead of the encounter-slugfests of the first 4e modules.