Ruin Explorer
Legend
Whilst I mostly agree with your post, I find discussing stuff on messageboards massively sharpens up my ideas about what's actually wrong. I feel like, even for a relatively intelligent (at least not outright thick) person with a huge amount of RPG experience and mechanical knowledge like me, without discussing it with others, it's very hard to really reliably get right what is wrong, you know what I mean?Yelling at the clouds - or more specifically - yelling on forums isn't going to change the game.
Like, often my or other people's ideas about what's wrong with a system are superficial or miss the point, and arguing it can often reveal the real issue.
That's why I find hand-wave-y stuff like "just completely ignore the rules and make up incompatible ones" or "go play another game, loser!" to be extremely unhelpful. What I want is a counter-argument that actually flows from how the game works, and often I get that, and that's actually useful. Hell sometimes a system seems bad and it isn't, and the counter-argument can show that.
Once you actually know what's wrong, then it's good to ask for change. Speaking very broadly here, but outside of climate change (where solutions are clear but ignored), a lot of the world's issues, large and small, stem from people knowing something is wrong, but being unwilling or unable to look at exactly what/why those things are wrong often because looking at the real underlying problem is unpopular. At least with RPGs there's a decent avenue to work on that.
I know that with 1D&D I won't be asking for the same things I'd have been asking for say, 5 years ago, and a lot of that is because I understand 5E's issues much, much better now, thanks in large part to people on this board (including you!), both arguing with me and pointing out when I actually have a point.