Ruin Explorer
Legend
I wish the bolded bit were true, but I don't think it is. I think actually an proportion of D&D players would not be onboard with D&D if they really processed this.I don’t disagree, but like… it is what it is, at this point. You’re either onboard for the world 5e D&D’s system implies or you’re not, and while it’s lame of WotC to try to pretend the system is more general and adaptable than it is, it’s not like there’s any incentive for them to do otherwise.
But of course that ties in to "not any incentive", which is true - they have a counter-incentive - if they were more honest about what D&D was "about", they'd maybe lose 5-10% of groups (tops, maybe not even that much), but that's still reduced $$$.
On the flipside, I think the actions of WotC over the last few years, especially the OGL deal, burned so many streamers, YouTubers, podcasters, 3PPs, and so on who used to be a real part of the "D&D is all things to all men!" propaganda movement (sorry, crude term, not quite right) are just... not that anymore, and are promoting other TTRPGs for other things. It's possible 2024 will be so wonderful it'll flip them back, but... I'd be surprised and I think the staggered release will actually hurt 2024 here. So I do think we may see more people come to this realization over time, which will likely boost modern-design OSRs like Shadowdark and so on.
(As an aside, long-term I think D&D would gain from a real "shared understanding" approach to the world rather than an "all things to all men" one, because it would let them into some design spaces they have to sort of edge around like they're pit-traps and make the game better because of that, but WotC are nothing if not conservative in terms of their game design choices in 5E, possibly because they scared themselves so much with 4E, even though it's impossible to distinguish how much negativity to 4E was rules-based and how much based on other factors, not least the GSL.)