D&D (2024) D&D species article

i think you misunderstood the intent of what my post was saying there, i was trying to say that there are other ways to design a 'strong species' to be strong than purely with a sky high STR ability score.
You keep saying that, but I'm failing to see how +2 to str is "sky high."
 

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I get what you are saying, but my response is the same. The game doesn't get that detailed, so stronger = bonus to str stat. It doesn't get into 4 legs allowing you to pull better. It doesn't get into different kinds of athletic training. It's just strength. And just athletics.
That is no completely true. The powerful build feature is an attempt to cover these types of incongruences / nuances of strength. One could make others if they so desired.
 

I said more than two things, and shouldn't have to pedantically list every single thing. The "new abilities" are nothing special:

"Fighting Styles are now a type of feat", "You can now reduce Exhaustion by 1 level by taking a Short Rest", "Gain expertise in an additional skill", "increase in climbing and swimming speed"

SO interesting and class defining. 🙄 It's a false claim to say the Ranger is "an entirely new class". Superficial adjustments of ribbon abilities does not qualify, nor does forcing people to build the class around an already existing spell, one that requires concentration, and adding a couple extra casts per day of it.

Having actually played a ranger with a climb speed, you are severely underestimating how much that changes play. And I guess "turn invisible" isn't interesting either?

Things were already "fine", it's not like it was unplayable. 2024 Ranger is still relatively dull and fails to bring any new mechanic or create the martial-master-of-the-wilderness feeling that many people want from the class.

Except for the reducing exhaustion, which since the exhaustion mechanics have been revamped, might end up being a bigger deal than you think.

I had players getting the "martial-master-of-the-wilderness feeling" from the 2014 ranger. This ranger is inarguably better than that version.
 

That is no completely true. The powerful build feature is an attempt to cover these types of incongruences / nuances of strength. One could make others if they so desired.
Poweful build's only purpose is to represent more carrying capacity due to large size(mass). Every race that has it is among the largest PC races. It fails to realize that that much size and mass = strength. Look at Andre the Giant who was in really bad shape. He was as strong as he was due to his powerful build.
 

Do we have to repeat this discussion yet again?

That ship has sailed. Next one leaves the harbor in 10 years.

WE are going to have this discussion every six months for the next 10 years. Or more often. Just like we've had it for the past 4 years.

And when that rules update continues with the path that we have chosen, that has been widely lauded as a good idea, the discussion will continue for yet another 10 years, every six months.
 



Okay, but that's a house rule. :) In default D&D, weightlifting(the sport/hobby) would be athletics.
Ultimately, the core "rules" give the DM discretion for when and how to apply skill checks.

Jumping, climbing, running, and other forms of mobility and agility are Athletics.

The carrying capacity doesnt happen often enough to cause problems. A hypothetical Weightlifting skill is mainly for things like kicking a door open, and other tests of "brute force". It answers to the old school "bend bars, lift gates".

By the way, for tests of manual dexterity, I use the Sleight skill.
 


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