D&D Wargaming: Good OOC

I'd been meaning to ask, but hadn't gotten around to it... what's this baelfull teleport thingy you have? I haven't seen it before.
 

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Tyreus,

You have it right, kill the friggin druid. If he was casting Elemental Swarm, he is at least 17th level. If that is true, you can wipe out a fourth of his points by killing him.
 

Balefull teleport is from the minitures handbook. Basically the target gets a will saving throw, if they fail then they have to switch positions with the caster.

Wrahn: If your in the game now, could you give us a hand? Things look like they're gonna get messy. :heh: That, and I wouldn't want any of the good guys missing exp. ;)
 

Tyreus said:
Wrahn: If your in the game now, could you give us a hand? Things look like they're gonna get messy. :heh: That, and I wouldn't want any of the good guys missing exp. ;)

I would love to, but I am not in the game yet...:(

You are doing fine without me though, Druids have poor reflex saves and with no equipment, it shouldn't be much better. Failing both saves is going to turn him into a fried druid. :)

Depending on what else is on the bad guys side though, they may start calling in help as well.
 

Oh, WizWrm is the new entry. I saw in the recruitment thread that we got a new guy, and I guess I thought it was you. :o

Well, WizWrm, what do you say? Do you have a way to get here? (maybe if nameless sends you an archon?)
 

The archons can't teleport people, only themselves and 50 pounds of objects. If they could do people, Axorius would be there like 3 rounds ago.

If you're gonna stay and fight, the 50 archons will be there blasting away. I don't think there's much that can take 100d6+100 damage from touch attacks. :D
 

The following is a map of the LOWER LEVEL of the dragon's lair, where you are fighting in.
Code:
LOWER LEVEL                  150            225
                              *              *
 0        1         2         3         4    *
 123456789012345678901234567890123456789012
A..................WWWWWWWWWW..............
B.................WWWWWWWWWWWW.......####..
C.#######........##WWWWWWWWWWW#.....######.
D######/###.....#####WWWWWWWW###....#######
E###HH#####.....#################...#######
F###HH#####.....################.....#####.
G###########.....##############.....######.
H.#######################################..
I.......################################...
J.........##########.......###########.....
There is a hole in the ceiling in the center room. # is walkable space, . is stone, and W is a pool of water. Each ASCII character is a 5'x5' square.

The dragon's hoard, on which he was sitting when you struck him before with the Finger of Death, is E4, E5, F4, F5. The Mirror of Mental Prowess is located at D7, and is facing southeast. When you were briefly there, you noticed ravens pouring through it. Hundreds of ravens.

You caught a brief glance of Air Mephits just outside the room.

Now, I need to know where the Lantern Archons and you are going to appear. You simply can't all FIT into the room with the hoard. There isn't ROOM.
 
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I just counted the squares in the hoard room and there were more than 50 on the ground level, let alone 3 dimensional spaces in the air for the fairly small (actually, Small) flying archons. To fit the large dragon, I would imagine there would have to be at least 15 feet of headroom in the cave to fit the large-sized dragon. With 15 feet headroom, they would all be distributed through the C, D, and E rows semi-evenly from columns 1 to 10. With 10 feet headroom, They would have to expand slightly into the F row and surround the dragon, and fill in the remaining squares. If there is space after all, then the archons would fill more of a hemisphere around the dragon's hoard to stay away from area attacks. [note that they all have Aid spells running as well, when it comes time to start killing them].
 

Whooooo boy. Okay.

If you're all going into the hoard room, you realize that you may get hit by Dan and Zan's fireballs, right? Unless Dan and Zan are rethinking that plan...

First priority get the mirror I assume? 2nd Priority kill everything in the cavern? At what point do they retreat? I'd like to be able to run this upcomming battle (yes, battle, for it will be!) with as little intervention from you as possible, to keep things as fast as I can make it.

I've gotta go make a pie for my mother's birthday. I'll post results when I get back.
 

There's no communication between them and us since they teleported away, so I won't know they plan on shooting the fireball. But They should reach the room before I do, so I'll probably be entering just after they launch the fireball. If not, then they will most definitely see a room full of friendlies and probably not launch the fireball after all. It won't hurt the red dragon anyways, so they're better off just targeting the druid with stuff. With the archons concentrating their fire on the druid (or the dragon if the druid isn't within 30 feet), they will likely kill him in a single round.

So my plan is to still fill the room with archons and blast away, stealing the mirror with the one and teleporting away. First priority is to get the mirror, second is to help the sorcerors and kill the generals. If the attacks appear ineffective, or the generals wipe out more than 1/3 of the archons in a single round, then retreat immediately after getting/destroying the mirror.

EDIT: Also, if I didn't make it clear, I want to concentrate fire on one target at a time. First the druid, and if that becomes a bad idea (or if he dies), to switch to the dragon, still performing a retreat at the time specified above. In terms of attack vs. retreat, I'm trying to be as reasonable as possible. If it looks like we're winning and not taking too heavy casualties, then stay until it's finished. If things start to look bad enough, then full retreat.
 
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